PickupTabOverlay
Shows tickets, reroll coins, stamps, cosmetics, and map blueprints on the Tab/objective screen.
By kp0hyc
CHANGELOG
Changelog
0.2.1
- Replace the package icon with a black-and-white
pick/uptext icon. - Remove the
UseTextMeshProOverlayandUseObjectiveTextStylepreferences; TextMeshPro and objective-style matching are now forced.
0.2.0
- Update Shandadapanda cosmetic names mapping.
- Show mapped cosmetic names for newly discovered cosmetics instead of
undiscovered item. - Add cosmetic status markers before the item ID: green
[new]for cosmetics first unlocked by the pickup and grey[old]for cosmetics already owned before pickup.
0.1.27
- Use the stable TextMeshPro UI setup based on generated
Il2CppTMProwrappers. - Lower minimum font clamps so configured sizes such as
30/28/24are not forced larger. - Track tickets, reroll coins, stamps, cosmetics, and map blueprint pickups.
- Show cosmetic ID and class when known.
- Show
undiscovered itemfor undiscovered cosmetics. - Ignore hand/carry items such as energy drinks, revive rings, flare guns, and similar equipment.