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LeopoldsTavernMusic

Plays Leopold's Tavern when a gameplay level starts. Install on every client that should hear it.

CHANGELOG

Changelog

1.1.0

  • Replaced Unity AudioClip playback with the game's native FMOD Core streaming system.
  • Added FMOD initialization retries, duration reporting, and precise FMOD errors.

1.0.4

  • Bypassed Unity 6's failing file-to-AudioClip decoder with direct 16-bit PCM WAV streaming.
  • Added RIFF/WAVE validation and precise PCM format diagnostics.

1.0.3

  • Fixed Unity unloading an already-decoded downloaded WAV by removing the invalid second LoadAudioData request.
  • Added diagnostics for the clip state immediately returned by the WAV request.

1.0.2

  • Converted the track to PCM WAV after the game's Unity MPEG decoder returned an unloaded, zero-sample clip.
  • Added level-scene and queued-playback diagnostics.

1.0.1

  • Wait for MP3 sample decoding to finish before starting playback.
  • Reject zero-length clips with a useful diagnostic instead of silently playing them.

1.0.0

  • Initial release.
  • Local MP3 loading and level-start playback.
  • Configurable volume, looping, and scene-name prefix.