LeopoldsTavernMusic
Plays Leopold's Tavern when a gameplay level starts. Install on every client that should hear it.
By ItsFlynn
CHANGELOG
Changelog
1.1.0
- Replaced Unity AudioClip playback with the game's native FMOD Core streaming system.
- Added FMOD initialization retries, duration reporting, and precise FMOD errors.
1.0.4
- Bypassed Unity 6's failing file-to-AudioClip decoder with direct 16-bit PCM WAV streaming.
- Added RIFF/WAVE validation and precise PCM format diagnostics.
1.0.3
- Fixed Unity unloading an already-decoded downloaded WAV by removing the invalid second
LoadAudioDatarequest. - Added diagnostics for the clip state immediately returned by the WAV request.
1.0.2
- Converted the track to PCM WAV after the game's Unity MPEG decoder returned an unloaded, zero-sample clip.
- Added level-scene and queued-playback diagnostics.
1.0.1
- Wait for MP3 sample decoding to finish before starting playback.
- Reject zero-length clips with a useful diagnostic instead of silently playing them.
1.0.0
- Initial release.
- Local MP3 loading and level-start playback.
- Configurable volume, looping, and scene-name prefix.