ItsFlynn-LobbyExpansionFix icon

LobbyExpansionFix

Host-only Photon lobby expansion, late joining, and missing bell-countdown recovery for Last Pirates: Die Together.

Last updated 29 minutes ago
Total downloads 2
Total rating 0 
Categories Mods
Dependency string ItsFlynn-LobbyExpansionFix-1.2.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305

README

Lobby Expansion Fix

Press F1 to open the English host-settings window. It controls the maximum player count, late joining, and missing bell-countdown recovery. Player-cap changes apply when the host creates the next room.

Expanded lobbies can also leave the four-seat purchase screen after four distinct players complete its leave vote. Players above the original cap no longer need to disconnect to continue.

A host-only compatibility mod for Last Pirates: Die Together.

Features

  • Raises Photon Fusion room capacity from 4 to a configurable maximum (16 by default).
  • Keeps the public room joinable after a run starts so unmodded clients can attempt a late join.
  • Recovers level completion when quota and bell activation synchronize but the bell countdown tick is missing.
  • Does not modify the Steam game installation.

Installation

Only the host needs this package. Install it with a Thunderstore-compatible mod manager and launch the game modded. Joining players may launch the unmodded game normally.

Create a new lobby after changing the maximum-player setting; existing Photon rooms retain the capacity they were created with.

Configuration

Settings are created in BepInEx/config/com.bwadd.lastpirates.lobbyexpansionfix.cfg:

  • MaxPlayers: Photon room capacity, from 2 to 32.
  • EnableLateJoin: Advertise an in-progress room as joinable.
  • RecoverMissingBellCountdown: Prevent a replicated bell state with a missing countdown tick from blocking progression.

Limitations

  • The game only provides balancing configurations for one to four players, so larger crews use the four-player balance preset.
  • Late joining during an active level relies on the game's existing scene and recovery systems. Joining between levels may be more reliable.
  • Larger crews can expose additional assumptions in the base game. Please include BepInEx/LogOutput.log when reporting problems.