LobbyExpansionFix
Host-only Photon lobby expansion, late joining, and missing bell-countdown recovery for Last Pirates: Die Together.
By ItsFlynn
| Last updated | 29 minutes ago |
| Total downloads | 2 |
| Total rating | 0 |
| Categories | Mods |
| Dependency string | ItsFlynn-LobbyExpansionFix-1.2.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
Lobby Expansion Fix
Press F1 to open the English host-settings window. It controls the maximum player count, late joining, and missing bell-countdown recovery. Player-cap changes apply when the host creates the next room.
Expanded lobbies can also leave the four-seat purchase screen after four distinct players complete its leave vote. Players above the original cap no longer need to disconnect to continue.
A host-only compatibility mod for Last Pirates: Die Together.
Features
- Raises Photon Fusion room capacity from 4 to a configurable maximum (16 by default).
- Keeps the public room joinable after a run starts so unmodded clients can attempt a late join.
- Recovers level completion when quota and bell activation synchronize but the bell countdown tick is missing.
- Does not modify the Steam game installation.
Installation
Only the host needs this package. Install it with a Thunderstore-compatible mod manager and launch the game modded. Joining players may launch the unmodded game normally.
Create a new lobby after changing the maximum-player setting; existing Photon rooms retain the capacity they were created with.
Configuration
Settings are created in BepInEx/config/com.bwadd.lastpirates.lobbyexpansionfix.cfg:
MaxPlayers: Photon room capacity, from 2 to 32.EnableLateJoin: Advertise an in-progress room as joinable.RecoverMissingBellCountdown: Prevent a replicated bell state with a missing countdown tick from blocking progression.
Limitations
- The game only provides balancing configurations for one to four players, so larger crews use the four-player balance preset.
- Late joining during an active level relies on the game's existing scene and recovery systems. Joining between levels may be more reliable.
- Larger crews can expose additional assumptions in the base game. Please include
BepInEx/LogOutput.logwhen reporting problems.