LobbyExpansionFix
Host-only Photon lobby expansion, late joining, and missing bell-countdown recovery for Last Pirates: Die Together.
By ItsFlynn
| Date uploaded | 2 weeks ago |
| Version | 1.2.0 |
| Download link | ItsFlynn-LobbyExpansionFix-1.2.0.zip |
| Downloads | 19 |
| Dependency string | ItsFlynn-LobbyExpansionFix-1.2.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
Lobby Expansion Fix
Press F1 to open the English host-settings window. It controls the maximum player count, late joining, and missing bell-countdown recovery. Player-cap changes apply when the host creates the next room.
Expanded lobbies can also leave the four-seat purchase screen after four distinct players complete its leave vote. Players above the original cap no longer need to disconnect to continue.
A host-only compatibility mod for Last Pirates: Die Together.
Features
- Raises Photon Fusion room capacity from 4 to a configurable maximum (16 by default).
- Keeps the public room joinable after a run starts so unmodded clients can attempt a late join.
- Recovers level completion when quota and bell activation synchronize but the bell countdown tick is missing.
- Does not modify the Steam game installation.
Installation
Only the host needs this package. Install it with a Thunderstore-compatible mod manager and launch the game modded. Joining players may launch the unmodded game normally.
Create a new lobby after changing the maximum-player setting; existing Photon rooms retain the capacity they were created with.
Configuration
Settings are created in BepInEx/config/com.bwadd.lastpirates.lobbyexpansionfix.cfg:
MaxPlayers: Photon room capacity, from 2 to 32.EnableLateJoin: Advertise an in-progress room as joinable.RecoverMissingBellCountdown: Prevent a replicated bell state with a missing countdown tick from blocking progression.
Limitations
- The game only provides balancing configurations for one to four players, so larger crews use the four-player balance preset.
- Late joining during an active level relies on the game's existing scene and recovery systems. Joining between levels may be more reliable.
- Larger crews can expose additional assumptions in the base game. Please include
BepInEx/LogOutput.logwhen reporting problems.
CHANGELOG
Changelog
1.6.0
- Adds an optional host-side enemy spawn correction that projects requested spawn positions onto a valid NavMesh point within three metres.
- Adds the correction toggle to the F1 host-settings menu and logs every adjusted spawn.
1.5.2
- Removes both the manual Shadowman spawn control and the test-pistol control.
- Removes their item/enemy test-spawn code and dependencies from the plugin.
1.5.1
- Disables and hides the manual Shadowman spawn control by default to prevent accidental extra spawns.
- Adds
EnableShadowmanSpawnTestingunder[Testing]for deliberately restoring the control. - Keeps the networked test-pistol control available.
1.5.0
- Adds a host-only F1-menu button to network-spawn a pistol near the local player for enemy-death testing.
- Prefers the built-in infinite-ammo pistol and falls back to the standard pistol.
- Excludes the water pistol and uses the game's networked item-spawn service.
1.4.0
- Keeps the cursor visible and unlocked while the F1 menu is open.
- Uses the game's camera and movement locks to prevent controlling the character behind the menu.
- Restores the previous cursor and gameplay-input state when the menu closes.
- Makes the window responsive to screen size and adds scrolling so lower controls are never cut off.
1.3.0
- Added a host-only F1 button to network-spawn Shadowman near a player for testing.
- Uses the game's NavMesh-aware
EnemyManualSpawnServiceand reports failures in the UI/log.
1.2.1
- Restyled the F1 window with an opaque dark background and high-contrast text.
- Enlarged the layout and controls for easier reading during gameplay.
- Added brighter slider, button, hover, and enabled-state colors.
1.2.0
- Added an English F1 host-settings window.
- Added live controls for late joining and bell-countdown recovery.
- Added a 2-32 player-cap slider; cap changes apply to newly created rooms.
- Fixed the four-seat purchase-screen vote softlock in expanded lobbies.
1.1.0
- Added host-side late-join advertisement for vanilla clients.
- Added recovery for a missing bell countdown tick.
- Retained the configurable Photon Fusion room-capacity override.
1.0.0
- Initial Photon Fusion lobby-capacity fix.