using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using MoreFruits.Patches;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("MoreFruits")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("MoreFruits")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("80e1a552-2495-4217-91ef-5e6bf46276c9")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace MoreFruits
{
[BepInPlugin("Goober.MoreFruits", "More Fruits", "1.0.0.0")]
public class MoreFruitsBase : BaseUnityPlugin
{
private const string modGUID = "Goober.MoreFruits";
private const string modName = "More Fruits";
private const string modVersion = "1.0.0.0";
private readonly Harmony harmony = new Harmony("Goober.MoreFruits");
private static MoreFruitsBase Instance;
internal ManualLogSource mls;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("Goober.MoreFruits");
mls.LogInfo((object)"More Fruits is active.");
harmony.PatchAll(typeof(MoreFruitsBase));
harmony.PatchAll(typeof(LobbyManagerPatch));
}
}
}
namespace MoreFruits.Patches
{
[HarmonyPatch(typeof(LobbyManager))]
internal class LobbyManagerPatch
{
[HarmonyPatch("CheckForTeamSizeIssues")]
[HarmonyPrefix]
private static bool noWormsPatch(ref bool __result)
{
__result = false;
return false;
}
}
}