Mods that depend on BepInExPack
[Experimental - bugs happen, but plays fine] Replacement for NetworkingReworked. Singleplayer-feel multiplayer for R.E.P.O.: instant carts, doors, items, loot, no timeout kicks. Works with unmodded hosts. Toggle off anything odd. Made by Revival.
Last updated: 2 weeks ago
Unlimited pouch mod for White Knuckle. Removes all inventory capacity limits.
Last updated: 2 months ago
Fixes a vanilla bug where custom boat sails are not written to the save file when masts are inactive in the hierarchy. Affects owned boats left behind while sailing another vessel.
Last updated: 2 months ago
Increases the Hauler cart value limit from $20,000 to $50,000. Carry more loot per trip!
Last updated: 2 months ago
Permanently reveal nearby visible player names with readable configurable text and wall occlusion.
Last updated: 2 months ago
Sailwind LAN Co-op Mod - Play with friends over LAN or VPN.
Last updated: 2 weeks ago
对房主所属国家进行推测
Last updated: 2 months ago
Client-side ATLYSS mod that moves overhead typing chat bubbles above oversized player heads and adds simple bubble height and scale controls.
Last updated: 2 months ago
Mossy's revolutionary modpack. Filled with things and such.
Last updated: 2 months ago
Fixes dual button highlighting in menus
Last updated: 2 months ago
Premium main menu for the Lethal Oddysey modpack: custom artwork backdrop, terminal HUD readouts, animated hover brackets, scanlines, drifting embers and native hover sounds.
Last updated: 2 months ago
Vanilla enemies can spawn as one of 28 glowing mutants; every fifth level is a guaranteed mutation surge, with unique group, physics and rule-based abilities.
Last updated: 2 weeks ago
Turns REPO's menus into Kingdom Hearts 2 style. Replaces all the vanilla menus with UI and sounds.
Last updated: 2 months ago
Batman model imported using ModelReplacementAPI
Last updated: 2 months ago
Train your character stats by using them in the field, capped by your Improve level, for R.E.P.O.
Last updated: a month ago
Core API for Lucky Shot modding: diegetic MODS menu, fluent ModMenu API, MainMenu cards, GameEvents, Audio/Input/Save APIs.
Last updated: an hour ago
WIP - Swaps some assets
Last updated: 2 months ago
Per-player death counter shown in the truck, now with each player's nemesis (the enemy that's killed them most), a run total, and your own row highlighted. Host-authoritative, synced to all clients, and saved per run.
Last updated: a month ago
HAHA MUSIC TRACKS GO BRRRRR
Last updated: 2 months ago
Fun additions from the Drifters
Last updated: 2 months ago
Adds H.A.I. Laser Pistol and Laser Cell to the game.
Last updated: 2 months ago