Decompiled source of AJTheRedSkins v0.1.3

AJTheRedSkins.dll

Decompiled 8 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Controls;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("AJTheRedSkins")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("AJTheRedSkins")]
[assembly: AssemblyTitle("AJTheRedSkins")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace ModelReplacement
{
	public class MRAHRI : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Ahri";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	[GenerateSerializationForType(typeof(MRSPIRITBLOSSOMSPRINGSAHRI))]
	public class MRSPIRITBLOSSOMSPRINGSAHRI : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "SpiritBlossomSpringsAhri";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		private void Update()
		{
			PlayerControllerB localPlayerController = GameNetworkManager.Instance.localPlayerController;
			if (!((Object)(object)localPlayerController == (Object)null) && ((ButtonControl)Keyboard.current.bKey).wasPressedThisFrame)
			{
				ToggleTowelServerRpc();
			}
		}

		[ServerRpc(RequireOwnership = false)]
		public void ToggleTowelServerRpc()
		{
			ToggleClientRpc();
		}

		[ClientRpc]
		public void ToggleClientRpc()
		{
			GameObject replacementModel = ((Component)StartOfRound.Instance.localPlayerController).gameObject.GetComponent<BodyReplacementBase>().replacementModel;
			Transform val = replacementModel.transform.Find("Meshes/meshes[0]-1");
			((Component)val).gameObject.SetActive(!((Component)val).gameObject.activeSelf);
		}
	}
	public class MRLOKIPRIME : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "LokiPrime";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRDINOGNAR : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "DinoGnar";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRPEPPINO : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Peppino";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MROMNIMAN : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "OmniMan";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MR2B : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "2B";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	[BepInPlugin("com.ajthered.mycustomskins", "AJTheRedSkins", "0.1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		private void Awake()
		{
			//IL_009f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Expected O, but got Unknown
			Assets.PopulateAssets();
			ModelReplacementAPI.RegisterSuitModelReplacement("ahri_0", typeof(MRAHRI));
			ModelReplacementAPI.RegisterSuitModelReplacement("SpiritBlossomSpringsAhri", typeof(MRSPIRITBLOSSOMSPRINGSAHRI));
			ModelReplacementAPI.RegisterSuitModelReplacement("lokiBody", typeof(MRLOKIPRIME));
			ModelReplacementAPI.RegisterSuitModelReplacement("gnar_dino", typeof(MRDINOGNAR));
			ModelReplacementAPI.RegisterSuitModelReplacement("peppino", typeof(MRPEPPINO));
			ModelReplacementAPI.RegisterSuitModelReplacement("OmniMan", typeof(MROMNIMAN));
			ModelReplacementAPI.RegisterSuitModelReplacement("2B", typeof(MR2B));
			Harmony val = new Harmony("com.ajthered.mycustomskins");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.ajthered.mycustomskins is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "ajscustomskins";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}