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Decompiled source of More Events v1.0.1
MoreEvents.dll
Decompiled 2 years agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using MoreEvents.Data; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(/*Could not decode attribute arguments.*/)] [assembly: TargetFramework(".NETCoreApp,Version=v7.0", FrameworkDisplayName = ".NET 7.0")] [assembly: AssemblyCompany("MoreEvents")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("My first plugin")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("MoreEvents")] [assembly: AssemblyTitle("MoreEvents")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : System.Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(/*Could not decode attribute arguments.*/)] internal sealed class NullableAttribute : System.Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(/*Could not decode attribute arguments.*/)] internal sealed class NullableContextAttribute : System.Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(/*Could not decode attribute arguments.*/)] internal sealed class RefSafetyRulesAttribute : System.Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace MoreEvents { [BepInPlugin("MoreEvents", "MoreEvents", "1.0.0")] public class Plugin : BaseUnityPlugin { public static bool loaded; private Harmony _harmony = new Harmony("MoreEvents"); public static List<SelectableLevel> levelsModified = new List<SelectableLevel>(); public static Dictionary<SelectableLevel, List<SpawnableEnemyWithRarity>> levelEnemySpawns; public static Dictionary<SpawnableEnemyWithRarity, int> enemyRaritys; public static Dictionary<SpawnableEnemyWithRarity, AnimationCurve> enemyPropCurves; public static ManualLogSource mls; private void Awake() { mls = Logger.CreateLogSource("More Events"); mls.LogInfo((object)"Loaded More Events and applying patches."); _harmony.PatchAll(typeof(Plugin)); mls = ((BaseUnityPlugin)this).Logger; enemyRaritys = new Dictionary<SpawnableEnemyWithRarity, int>(); levelEnemySpawns = new Dictionary<SelectableLevel, List<SpawnableEnemyWithRarity>>(); enemyPropCurves = new Dictionary<SpawnableEnemyWithRarity, AnimationCurve>(); } [HarmonyPatch(typeof(RoundManager), "LoadNewLevel")] [HarmonyPrefix] private static bool ModifyLevel(ref SelectableLevel newLevel) { EventEnum eventEnum = (EventEnum)Mathf.Clamp(Random.Range(-1, 3), 0, 99); if (newLevel.sceneName == "CompanyBuilding") { eventEnum = EventEnum.None; } switch (eventEnum) { default: HUDManager.Instance.AddTextToChatOnServer("<color=green>Level event: NONE</color>", -1); break; case EventEnum.None: HUDManager.Instance.AddTextToChatOnServer("<color=green>Level event: NONE</color>", -1); StartOfRound.Instance.localPlayerController.movementSpeed = 1f; if (StartOfRound.Instance.localPlayerController.isSprinting) { StartOfRound.Instance.localPlayerController.movementSpeed = 1.5f; } StartOfRound.Instance.localPlayerController.jumpForce = 1f; StartOfRound.Instance.localPlayerController.healthRegenerateTimer = 1f; break; case EventEnum.Speedy: HUDManager.Instance.AddTextToChatOnServer("<color=yellow>[More Events]Level event: Speed goes BRRRRR", -1); StartOfRound.Instance.localPlayerController.movementSpeed = 25f; if (StartOfRound.Instance.localPlayerController.isSprinting) { StartOfRound.Instance.localPlayerController.movementSpeed = 50f; StartOfRound.Instance.localPlayerController.healthRegenerateTimer = 1f; } StartOfRound.Instance.localPlayerController.jumpForce = 1f; StartOfRound.Instance.localPlayerController.health = 100; StartOfRound.Instance.localPlayerController.healthRegenerateTimer = 1f; break; case EventEnum.Slowly: HUDManager.Instance.AddTextToChatOnServer("<color=red>[More Events]Level event: Stop being Fat", -1); StartOfRound.Instance.localPlayerController.movementSpeed = 0.5f; StartOfRound.Instance.localPlayerController.jumpForce = 1f; StartOfRound.Instance.localPlayerController.health = 100; StartOfRound.Instance.localPlayerController.healthRegenerateTimer = 1f; break; case EventEnum.jumpi: HUDManager.Instance.AddTextToChatOnServer("<color=yellow>[More Events]Level event: Too many leg days", -1); StartOfRound.Instance.localPlayerController.jumpForce = 3f; StartOfRound.Instance.localPlayerController.health = 100; StartOfRound.Instance.localPlayerController.healthRegenerateTimer = 1f; break; case EventEnum.hpbye: HUDManager.Instance.AddTextToChatOnServer("<color=red>[More Events]Level event: care for your Health", -1); StartOfRound.Instance.localPlayerController.health = 1; StartOfRound.Instance.localPlayerController.healthRegenerateTimer = 100000f; break; } SelectableLevel val = newLevel; if (!levelsModified.Contains(newLevel)) { levelsModified.Add(newLevel); newLevel = val; } return true; } } public static class MyPluginInfo { public const string PLUGIN_GUID = "MoreEvents"; public const string PLUGIN_NAME = "MoreEvents"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace MoreEvents.Data { internal enum EventEnum { None, Speedy, Slowly, jumpi, hpbye } }