Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of SassyModPack v1.0.3
SassyMod.dll
Decompiled a year agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using LethalLib.Modules; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("SassyMod")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("SassyMod")] [assembly: AssemblyTitle("SassyMod")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace Sassy { [BepInPlugin("Sassy.SassyModPack", "SassyModPack", "0.0.0.1")] public class SassyModBase : BaseUnityPlugin { private const string modGUID = "Sassy.SassyModPack"; private const string modName = "SassyModPack"; private const string modVersion = "0.0.0.1"; private readonly Harmony harmony = new Harmony("Sassy.SassyModPack"); private static SassyModBase Instance; internal ManualLogSource mls; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("Sassy.SassyModPack"); ((Component)Instance).BroadcastMessage("SassyModPack BROADCAST"); mls.LogInfo((object)"SassyModPack Hello World! The MOD HAS AWOKEN!! :)"); ((BaseUnityPlugin)this).Logger.LogInfo((object)"SassyModPack Mod running???"); string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "sassybundle"); AssetBundle val = AssetBundle.LoadFromFile(text); Item val2 = val.LoadAsset<Item>("Assets/Sassy/SassyPlushie.asset"); NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab); Utilities.FixMixerGroups(val2.spawnPrefab); Items.RegisterScrap(val2, 30, (LevelTypes)4); Items.RegisterScrap(val2, 25, (LevelTypes)8); Items.RegisterScrap(val2, 20, (LevelTypes)16); Items.RegisterScrap(val2, 25, (LevelTypes)32); Items.RegisterScrap(val2, 15, (LevelTypes)64); Items.RegisterScrap(val2, 15, (LevelTypes)2048); Items.RegisterScrap(val2, 60, (LevelTypes)8192); Item val3 = val.LoadAsset<Item>("Assets/Sassy/SassyCoatPlushie.asset"); NetworkPrefabs.RegisterNetworkPrefab(val3.spawnPrefab); Utilities.FixMixerGroups(val3.spawnPrefab); Items.RegisterScrap(val3, 20, (LevelTypes)128); Items.RegisterScrap(val3, 20, (LevelTypes)256); Items.RegisterScrap(val3, 20, (LevelTypes)512); Items.RegisterScrap(val3, 20, (LevelTypes)4096); Items.RegisterScrap(val3, 60, (LevelTypes)8192); Item val4 = val.LoadAsset<Item>("Assets/Sassy/GoldSassy.asset"); NetworkPrefabs.RegisterNetworkPrefab(val4.spawnPrefab); Utilities.FixMixerGroups(val4.spawnPrefab); Items.RegisterScrap(val4, 1, (LevelTypes)4); Items.RegisterScrap(val4, 5, (LevelTypes)8); Items.RegisterScrap(val4, 3, (LevelTypes)16); Items.RegisterScrap(val4, 15, (LevelTypes)32); Items.RegisterScrap(val4, 5, (LevelTypes)64); Items.RegisterScrap(val4, 8, (LevelTypes)2048); Items.RegisterScrap(val4, 20, (LevelTypes)128); Items.RegisterScrap(val4, 20, (LevelTypes)256); Items.RegisterScrap(val4, 20, (LevelTypes)512); Items.RegisterScrap(val4, 20, (LevelTypes)4096); Items.RegisterScrap(val4, 60, (LevelTypes)8192); harmony.PatchAll(typeof(SassyModBase)); harmony.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"SassyModPack Mod finished running???"); } } }