Decompiled source of Auralis v4.0.0

StarlancerAuralisPlugin.dll

Decompiled 13 hours ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("StarlancerAuralisPlugin")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+fe10d54082762d1e49bcb6a387ddf16d7c436f54")]
[assembly: AssemblyProduct("StarlancerAuralisPlugin")]
[assembly: AssemblyTitle("StarlancerAuralisPlugin")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace StarlancerAuralis
{
	[BepInPlugin("AudioKnight.StarlancerAuralis", "Starlancer Auralis", "4.0.0")]
	public class StarlancerAuralisBase : BaseUnityPlugin
	{
		private const string modGUID = "AudioKnight.StarlancerAuralis";

		private const string modName = "Starlancer Auralis";

		private const string modVersion = "4.0.0";

		private readonly Harmony harmony = new Harmony("AudioKnight.StarlancerAuralis");

		public static StarlancerAuralisBase Instance;

		internal static ManualLogSource logger;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			logger = ((BaseUnityPlugin)this).Logger;
			logger.LogInfo((object)"Auralis plugin loaded.");
			harmony.PatchAll(typeof(StarlancerAuralisBase));
		}
	}
	public class DamageTrigger : MonoBehaviour
	{
		public float cooldownTime;

		public int damageAmount;

		public CauseOfDeath causeOfDeath;

		private float timeSincePlayerDamaged = 0f;

		private void OnTriggerStay(Collider other)
		{
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			PlayerControllerB component = ((Component)other).gameObject.GetComponent<PlayerControllerB>();
			if (((Component)other).gameObject.CompareTag("Player"))
			{
				if (timeSincePlayerDamaged < cooldownTime)
				{
					timeSincePlayerDamaged += Time.deltaTime;
				}
				else if ((Object)(object)component != (Object)null && !component.isInsideFactory)
				{
					timeSincePlayerDamaged = 0f;
					component.DamagePlayer(damageAmount, true, true, causeOfDeath, 0, false, default(Vector3));
				}
			}
		}
	}
}