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Decompiled source of StarlancerZero v4.0.0
StarlancerZeroPlugin.dll
Decompiled 15 hours agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("StarlancerZeroPlugin")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+fe10d54082762d1e49bcb6a387ddf16d7c436f54")] [assembly: AssemblyProduct("StarlancerZeroPlugin")] [assembly: AssemblyTitle("StarlancerZeroPlugin")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace StarlancerZeroCode { [BepInPlugin("AudioKnight.StarlancerZero", "StarlancerZero", "4.0.0")] public class StarlancerZeroBase : BaseUnityPlugin { private const string modGUID = "AudioKnight.StarlancerZero"; private const string modName = "StarlancerZero"; private const string modVersion = "4.0.0"; private readonly Harmony harmony = new Harmony("AudioKnight.StarlancerZero"); public static StarlancerZeroBase Instance; internal static ManualLogSource logger; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } logger = ((BaseUnityPlugin)this).Logger; logger.LogInfo((object)"StarlancerZero plugin loaded."); harmony.PatchAll(typeof(StarlancerZeroBase)); } } public class lookAtPlayerXZ : MonoBehaviour { private Vector3 playerPositionXZ; private AudioListener target = StartOfRound.Instance.audioListener; private void Update() { //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)StartOfRound.Instance.audioListener != (Object)null) { playerPositionXZ = new Vector3(((Component)target).transform.position.x, ((Component)this).transform.position.y, ((Component)target).transform.position.z); ((Component)this).transform.LookAt(playerPositionXZ); } } } }