Aueser-EnhancedSpectator icon

EnhancedSpectator

Enhanced spectator freecam, floating spectator visuals, name tags, and routed dead-spectator voice for Lethal Company.

CHANGELOG

Changelog

0.2.0

Spectator Camera

  • Reduced spectator-view movement inherited from watched-player walk and run animation by preferring stable player-root camera anchors when available.
  • Preserved existing animated-body fallbacks for compatibility when a stable root anchor cannot be resolved.

Disconnect Recovery

  • Added automatic spectator target recovery when the currently watched player disconnects and another living player is available.
  • Improved non-host client recovery for disconnected targets so client spectators no longer remain attached to off-map disconnected-player models.
  • Kept mod-owned target recovery compatible with vanilla spectator switching and enhanced-freecam input suppression.

Remote Spectator Visibility

  • Improved remote floating-head visibility for dead compatible clients across host and client perspectives.
  • Stabilized floating-head and name-tag updates during target changes, disconnect windows, and enhanced-freecam to vanilla-view transitions.

Performance

  • Reduced steady-state lookup and allocation pressure in spectator input, camera snapshots, floating-head name text, runtime dispatch, network sampling, and voice-routing player lookup paths.
  • Kept verbose diagnostics behind debug configuration gates so normal play avoids avoidable log formatting and message churn.

0.1.3

Spectator Visibility

  • Kept remote floating-head visuals visible when a dead spectator toggles from enhanced freecam to vanilla spectator view.
  • Restored enhanced freecam pose sync cleanly after toggling back from vanilla spectator view.
  • Continued publishing vanilla spectator camera pose while enhanced freecam is disabled and the player is still spectating.

Stability

  • Added regression coverage for the enhanced-freecam to vanilla-spectator to enhanced-freecam cycle.

0.1.2

Spectator Stability

  • Improved local-only spectator behavior when joining an unmodded host.
  • Repaired cases where revived connected players could remain unavailable as spectator targets on another installed client.
  • Improved fallback name repair for generic Player #n labels when compatible peer identity data is unavailable.
  • Kept enhanced freecam active after valid vanilla spectator target selection in local-only sessions.

Compatibility

  • Local freecam remains available for installed clients when the host is unmodded.
  • Multiplayer presence, floating-head visuals, name tags, and routed spectator voice continue to require compatible Enhanced Spectator peers and a modded relay host.

0.1.1

Visuals

  • Runtime detached-head spectator visuals are now enabled by default.
  • Placeholder sphere visuals remain available as the fallback when the runtime head source is unavailable.

0.1.0

Initial public test release.

Spectator Freecam

  • Enhanced freecam for dead spectators.
  • Configurable movement, recenter, reset, fast-move, and slow-move controls.
  • Camera movement around the current vanilla spectator target with radius limiting.

Multiplayer Presence

  • Capability handshake between compatible Enhanced Spectator clients.
  • Spectator target sync, spectator pose sync, and host relay.
  • Remote and dead spectator visibility for compatible players.

Visuals

  • Floating spectator visual markers.
  • Runtime name tags above spectator visuals.
  • Runtime detached-head visual option with placeholder fallback.
  • Voice-activity driven head scale and pulse.

Voice

  • Configurable routed dead-spectator voice for compatible players.
  • Positional spectator voice based on synced spectator pose.
  • Distance attenuation for routed spectator voice.