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AzureWarp
Portable Chaos Gates: warp yourself to the ship with a rebindable key, keeping your held items. Also keeps items through the inverse teleporter and can shorten its cooldown. Multiplayer-safe.
| Last updated | 3 weeks ago |
| Total downloads | 409 |
| Total rating | 0 |
| Categories | Mods Client-side Server-side Tweaks & Quality Of Life |
| Dependency string | AzureCore-AzureWarp-0.3.3 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Rune580-LethalCompany_InputUtils
API/Library for creating Unity InputActions with in-game re-binding support. Provides an alternative UI that allows for supporting mods to have in-game re-bindable keybinds.
Preferred version: 0.7.13AinaVT-LethalConfig
Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Preferred version: 1.4.6README
AzureWarp
Portable Chaos Gates for Lethal Company. Bind a key and warp yourself back to the ship through the ship's teleporter — without losing your loot.
A clean-room, multiplayer-first replacement for older "teleport key" mods.
Features
- Rebindable key + controller support (via LethalCompanyInputUtils). Defaults to F4.
- Keep your held items when you warp (on by default) — your items move with you; nothing is duplicated or dropped.
- Keep your items through the inverse teleporter too (new in 0.2.0) — the ship's inverse teleporter no longer drops your gear on the floor; carry it into the facility with you.
- Multiplayer-safe by design — every warp is host-authoritative, so it won't cause the item-ownership desyncs that plague client-side teleport hacks.
- Respects the teleporter — no teleporter bought, no warp. Shares the teleporter's cooldown (configurable).
- In-game config via LethalConfig.
Config
KeepHeldItems(default true) — keep items when warping to the ship.PlayBuildupAnimation(default true) — ~3s teleporter beam-up charge before the warp, or instant flash if off.UseVanillaCooldown/CustomCooldownSeconds— warp cooldown.KeepItemsOnInverseWarp(default true) — keep items when using the ship's inverse teleporter. Host-authoritative: the host's value applies to everyone.OverrideInverseCooldown(default false) +InverseCooldownSeconds(default 10) — shorten the inverse teleporter's long 210s vanilla cooldown. Turn the override on and set the seconds (10 matches the regular teleporter). Host-authoritative.
Notes
Warping to the ship (the main feature) uses the regular teleporter. The inverse-teleporter option (0.2.0) only changes whether it drops your items — it doesn't add a new inverse-warp keybind. All gameplay-affecting settings are host-authoritative, so in multiplayer the host's values apply to the whole lobby.
By AzureCore. Built the right way: our own code, no reuploads.