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Lead Interiors

[V81] Adds in 5 new interior for you to play in. (Contains the Crimson Keep)

CHANGELOG

0.0.6 - Hé, ça m'démange sous les côtes, faut qu'je m'gratte. Te grattes pas Averell! T'ENTENDS AVERELL, TU T'GRATTES T'A UNE VOLÉE!

  • Fixed TA's vents being missing.
  • Added pressure doors and trapdoors to TA.
  • Added more tiles to TA.

0.0.5 - I am questioning my own sanity

General :

  • Idk man
  • Added a new interior : Treatement Amenity.

Goldstay Hotel :

  • Changed halls' wall tex.
  • Made bedrooms filled.
  • Re-added Disco room and Sauna room.
  • Added Lights and Map Radar to the top of the main entrance.

Lantern Manor :

  • Fixed some collisions.
  • Changed the way the scraps spawn in the Library room which shouldn't prioritize scrap spawning in majority in it.
  • Not much else really.

Lead Factory :

  • Fixed the big pipe room having the press and pipe at the same time and not being random basically.

Belleville Appartements :

  • Wait it exists?

Crimson Keep :

  • What more could you possibly want from it.

0.0.4 - Shoving purple lethal company into a meat grinder while he screams in pure agony

General :

  • Fixed configs not being generated or something ig.
  • Fixed scraps spawns
  • Tweaked generation size on each interior. (should all be smaller)

Lantern Manor :

  • Fixed Kitchen having a blocker constantly active.

Lead Factory :

  • Tweaked the Labyrinth tile to not be able to block progression.

Goldstay Hotel :

  • Tweaked dungeon generation.
  • Made it smaller fuck you.

Belleville Appartements :

  • Added the grumlumsin
  • Added 79853 new tiles
  • Added 27 new variants
  • Removed Kidnapper Fox
  • Removed the funny
  • Updated someone
  • Removed the ability to breathe
  • Added 6 new liquid types
  • Added 7 new interiors : Yztioth, aefaefAEF, FAbefae, AFEAEF, AEOFpjm, LHLef, AEFaefph, Perfect Masked.
  • Crimson Keep

0.0.3 - IHaveNoGoodNameForThisUpdate

  • Updated to V81.
  • Added 2 more rooms to Lead Factory.
  • Added a bit more variety to Lead Factory's existing rooms.
  • Tweaked lights in Lead Factory spawning as global props in more specific ways.
  • Tweaked Antipersonal mines a bit (although still weird a bit).
  • Tweaked Hazard and Scrap Nodes.
  • Reduced Goldstay Hotel's size a pinch.
  • Added reverb triggers to every interiors (except GH).
  • Fixed some stuff.
  • Tweaked some stuff.
  • Idk i undocumment my stuff so it ends up not rly being stuff i care about.

0.0.2 - T

Goldstay Hotel :

  • Fixed Elevator missing texture.
  • Tweaked Elevator related stuff.

Lead Factory :

  • Added dependency to W.A.R. in order to restore the Cave Water shader.

Lantern Manor :

  • Added more default weights.

Belleville Appartements:

  • Fixed missing textures in the sinks.
  • Corrected textures and blockers on every room (should work as intended now).

Crimson Keep:

  • Texture correction
  • Sentry spawn upped
  • Main Entrance now spawns like a Fire Exit (random room)
  • Wooden Gates are now closed when "turned off" (breaker box being turned off turns them off for exemple.)

0.0.1 - First Public Beta Release.