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CHANGELOG
1.2.53
- Fixed Gravelings.
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1.2.5 - Glass
- Added functionalities to SharkyAI.
- Added functionalities to GuardianAI.
- Added functionalities to PumpGunItem.
- Added functionalities to MaskedAI.
- Added functionalities to GravelingBloomAI.
1.2.4 - a
- A
1.2.3
- Tweaked some behaviour in SRT item.
- Fixed desync on Plant Reaper script.
- Fixed some desyncs on GuardianAI.
1.2.2
- Changes to GuardianAI.
1.2.1
- Tweaked behaviour on enemies :
- ParadesmanAI now works with the leadership system and different IDs for different variants to exist and be controlled by seperate master at the same time.
- GuardianAI now has a stun animation system.
- SuperMechAI fixed the uncontrollable shooting from the Regular firing mode and added a legspeed variable for the animator (float called "speed" in the animator).
- SuperMechAI added a delaybeforeshoot so that the full animation of the Mech raising his gun plays instead of instantly firing as soon as the animation starts. (With a variable wait time.)
- Heavy rockets should now turn towards the ground and not towards below themselves, making them turn endlessly.
1.2.0
- Added scripts.
- Tweaked some AI behaviours.
1.1.0 - a
- Added multiple scripts for both enemies and items.