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CHANGELOG
# 0.0.7 - stuff
- Go read the Lead Interiors changelog ig, too lazy to remember what i tweaked.
# 0.0.6 - zegferg
- Wall bricks should be all connected nicely.
- Made Main Entrance randomly spawn in any of its newly designated room, same as a Fire Exit.
- Adjusted sentry spawns
- Changed the Wooden Gates to close when turned off which makes "pulling the apparatus"/turning off the breaker box block off paths.
# 0.0.5 - Jack Black patch
- Adjusted Nailguns' spawn rates
- Tweaked Nailguns' visuals and SFX
- Adjusted lights
- Added 1 corridor section room with a small wall
# 0.0.4 - Nailgun Troubleshooting
- Fixed some remaining Nailgun spots
# 0.0.3 - Duh
- Added Beanielib dependency (i'm so fucking forgetful and stupid)
# 0.0.2 - Soul Patch
- Added 1 new tile.
- Added more props/variations to existing rooms.
- Added more light placements to rooms to make the interior brighter.
- Added unique UnlockableItems for the 2 banners : MEBanner and DreadBanner.
- Fixed Nailgun placements.
- Changed various materials, most changes are quality changes to make the mod lighter in file size (Estimated 100MB loss in weight i believe).
# 0.0.1 - First Public Beta Release.