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WeatherReroll
Reroll the weather on all moons from the terminal, in orbit only. $1,000, price rises each use and resets daily. Fully synced in multiplayer; uses the game's own weather logic.
| Last updated | a day ago |
| Total downloads | 16 |
| Total rating | 0 |
| Categories | Client-side Server-side Moons Weather Tweaks & Quality Of Life |
| Dependency string | BLUJAY_LETHAL_MODS-WeatherReroll-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Weather Reroll
Don't like today's forecasts? Buy new ones.
Adds a purchasable terminal service that rerolls the weather on all moons. Perfect for late-game crews running weather/scrap multipliers, where an eclipsed or stormy moon is the best payday around — get more chances at the weather you actually want.
How to use
- While in orbit, type
moons— the reroll offer is listed at the bottom of the catalogue with its current price. - Type
reroll, thenCONFIRM(orDENYto cancel). - Every moon's weather is re-randomized. Type
moonsagain to see the new forecasts.
Pricing
| Reroll (same day) | Cost |
|---|---|
| 1st | $1,000 |
| 2nd | $3,000 |
| 3rd | $5,000 |
| 4th+ | +$2,000 each |
Prices reset back to $1,000 when the day ends.
Features
- Looks and feels like a vanilla terminal purchase — confirmation screen, purchase chime, proper error messages (not in orbit, not enough credits).
- Multiplayer synced: any player can buy it; credits, prices and forecasts stay identical for the whole crew, including players who join mid-session. Everyone else gets an on-screen notification when a crewmate rerolls.
- Vanilla weather logic: the mod never touches how weather is chosen. It re-runs the game's own daily weather routine with a fresh seed — nothing else about the game changes.
- Compatible with custom moons (LethalLevelLoader).
Config
BepInEx/config/BLUJAY.WeatherReroll.cfg:
| Setting | Default | Description |
|---|---|---|
StartingCost |
1000 |
Price of the first reroll of the day. |
CostIncrease |
2000 |
How much the price rises per reroll that day. |
In multiplayer, the host's settings decide what is actually charged.