Decompiled source of FOV Adjust v1.0.0

FovAdjust.dll

Decompiled 2 years ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using FovAdjust.Patches;
using GameNetcodeStuff;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("FovAdjust")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("FovAdjust")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("dfb6681a-9f25-4737-a7fe-10b3c23f65b3")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace FovAdjust
{
	[BepInPlugin("Rozebud.FovAdjust", "FOV Adjust", "1.0.0")]
	public class RozeModBase : BaseUnityPlugin
	{
		private const string modGUID = "Rozebud.FovAdjust";

		private const string modName = "FOV Adjust";

		private const string modVer = "1.0.0";

		private readonly Harmony harmony = new Harmony("Rozebud.FovAdjust");

		private static RozeModBase Instance;

		internal ManualLogSource log;

		public static ConfigEntry<float> configFov;

		public static ConfigEntry<bool> configHideVisor;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			log = Logger.CreateLogSource("Rozebud.FovAdjust");
			log.LogInfo((object)"Starting.");
			configFov = ((BaseUnityPlugin)this).Config.Bind<float>("General", "fov", 66f, "Change the field of view of the camera. Clamped from 66 to 130 for my sanity. Also keep in mind that this is vertical FOV.");
			configHideVisor = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "hideVisor", false, "Changes whether the first person visor is visible.");
			PlayerControllerBPatches.newTargetFovBase = Mathf.Clamp(configFov.Value, 66f, 130f);
			PlayerControllerBPatches.hideVisor = configHideVisor.Value;
			log.LogInfo((object)"Configs DONE!");
			harmony.PatchAll(typeof(PlayerControllerBPatches));
			log.LogInfo((object)"All FOV Adjust patches have loaded successfully.");
		}
	}
}
namespace FovAdjust.Patches
{
	internal class PlayerControllerBPatches
	{
		private static PlayerControllerB playerController;

		public static float newTargetFovBase = 66f;

		private static float prefixCamFov = 0f;

		public static bool hideVisor = false;

		public static bool jumpStartDelay = false;

		private static float visorLerpAmount = 0f;

		private static Vector3 visorScale;

		[HarmonyPatch(typeof(PlayerControllerB), "Awake")]
		[HarmonyPostfix]
		private static void awakePostfix(PlayerControllerB __instance)
		{
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00af: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			playerController = __instance;
			if (hideVisor)
			{
				__instance.localVisor.localScale = new Vector3(0f, 0f, 0f);
			}
			else if (newTargetFovBase > 66f)
			{
				visorLerpAmount = (newTargetFovBase - 66f) / 64f;
				visorLerpAmount = Mathf.Lerp(visorLerpAmount, easeOutSine(visorLerpAmount), 0.7f);
				visorScale = Vector3.LerpUnclamped(new Vector3(0.66f, 0.82f, 0.95f), new Vector3(0.68f, 0.35f, 0.99f), visorLerpAmount);
				__instance.localVisor.localScale = visorScale;
			}
		}

		[HarmonyPatch(typeof(PlayerControllerB), "Update")]
		[HarmonyPrefix]
		private static void updatePrefix(ref PlayerControllerB __instance)
		{
			playerController = __instance;
			prefixCamFov = playerController.gameplayCamera.fieldOfView;
		}

		[HarmonyPatch(typeof(PlayerControllerB), "Update")]
		[HarmonyPostfix]
		private static void updatePostfix()
		{
			float num = newTargetFovBase;
			if (playerController.inTerminalMenu)
			{
				num = 60f;
			}
			else if (playerController.IsInspectingItem)
			{
				num = 46f;
			}
			else if (playerController.isSprinting)
			{
				num *= 1.03f;
			}
			playerController.gameplayCamera.fieldOfView = Mathf.Lerp(prefixCamFov, num, 6f * Time.deltaTime);
		}

		[HarmonyPatch(typeof(PlayerControllerB), "LateUpdate")]
		[HarmonyPostfix]
		private static void lateUpdatePostfix()
		{
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			if (newTargetFovBase > 66f)
			{
				playerController.localVisor.position = playerController.localVisor.position + playerController.localVisor.rotation * new Vector3(0f, 0f, -0.003f);
			}
		}

		private static float easeOutSine(float x)
		{
			return Mathf.Sin(x * (float)Math.PI / 2f);
		}
	}
}