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Decompiled source of Loudbug v1.0.0
lnbug.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using LCHoarderLN.Patches; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("0Harmony")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: IgnoresAccessChecksTo("BepInEx")] [assembly: AssemblyCompany("lnbug")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("e")] [assembly: AssemblyFileVersion("0.0.1.0")] [assembly: AssemblyInformationalVersion("0.0.1")] [assembly: AssemblyProduct("lnbug")] [assembly: AssemblyTitle("lnbug")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.1.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace lnbug { public static class PluginInfo { public const string PLUGIN_GUID = "lnbug"; public const string PLUGIN_NAME = "lnbug"; public const string PLUGIN_VERSION = "0.0.1"; } } namespace LCHoarderLN { [BepInPlugin("badmodsinc-loudbug", "Loudbug", "1.0.0")] public class hoarderln : BaseUnityPlugin { private const string mod_guid = "badmodsinc-loudbug"; private const string mod_name = "Loudbug"; private const string mod_version = "1.0.0"; internal static hoarderln instance; internal static ManualLogSource modlog; public static AssetBundle new_sounds; internal static AudioClip[] ln_asset; private readonly Harmony harmony = new Harmony("badmodsinc-loudbug"); private void Awake() { if ((Object)(object)instance == (Object)null) { instance = this; } modlog = Logger.CreateLogSource("hoarderln"); string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); new_sounds = AssetBundle.LoadFromFile(Path.Combine(directoryName, "lnhoarder")); if ((Object)(object)new_sounds == (Object)null) { modlog.LogError((object)"Failed to load AssetBundle."); return; } ln_asset = new_sounds.LoadAssetWithSubAssets<AudioClip>("assets\\audio\\ln.wav"); harmony.PatchAll(typeof(HoarderBugAIPatch)); modlog.LogInfo((object)"Plugin badmodsinc-loudbug is loaded!"); } } } namespace LCHoarderLN.Patches { [HarmonyPatch(typeof(HoarderBugAI))] internal class HoarderBugAIPatch { internal static ManualLogSource modlog = hoarderln.modlog; [HarmonyPatch("Start")] [HarmonyPrefix] private static void AudioPatch(ref AudioClip[] ___chitterSFX, ref AudioClip[] ___angryScreechSFX, ref AudioClip ___angryVoiceSFX, ref AudioClip ___bugFlySFX, ref AudioClip ___hitPlayerSFX) { AudioClip[] ln_asset = hoarderln.ln_asset; if (ln_asset != null && ln_asset.Length != 0) { AudioClip val = ln_asset[0]; ___chitterSFX = ln_asset; ___angryScreechSFX = ln_asset; ___angryVoiceSFX = val; ___bugFlySFX = val; ___hitPlayerSFX = val; } else { modlog.LogError((object)"Failed to load replacement audio data from extracted assets."); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }