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Decompiled source of IntroSpeechPlease v1.0.1
BepInEx/plugins/IntroSpeechPlease.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using IntroSpeechPlease.Patches; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("IntroSpeechPlease")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("IntroSpeechPlease")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("9235da77-dd53-4680-a2e0-9483481cf7d7")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace IntroSpeechPlease { [BepInPlugin("Baldy.IntroSpeechPlease", "Intro Speech Please", "1.0.0")] public class IntroSpeechBase : BaseUnityPlugin { private const string modGUID = "Baldy.IntroSpeechPlease"; private const string modName = "Intro Speech Please"; private const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("Baldy.IntroSpeechPlease"); private static IntroSpeechBase Instance; internal ManualLogSource mls; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("Baldy.IntroSpeechPlease"); harmony.PatchAll(typeof(IntroSpeechBase)); harmony.PatchAll(typeof(ShipIntroSpeechPatch)); mls.LogInfo((object)"Intro Speech Please! has loaded"); } } } namespace IntroSpeechPlease.Patches { [HarmonyPatch(typeof(StartOfRound))] internal class ShipIntroSpeechPatch { [HarmonyPatch("DisableShipSpeaker")] [HarmonyPostfix] private static void DisableSpeakerPatch(StartOfRound __instance) { if (__instance.speakerAudioSource.isPlaying) { __instance.speakerAudioSource.Stop(); __instance.speakerAudioSource.PlayOneShot(__instance.disableSpeakerSFX); } else { __instance.speakerAudioSource.PlayOneShot(__instance.shipIntroSpeechSFX); } } } }