BigBenny-Painting_Texture_Replacer icon

Painting Texture Replacer

Replace vanilla Painting scrap textures with your own PNG files. Add any number of painting*.png images and a random one is selected for each Painting.

Last updated a day ago
Total downloads 23
Total rating 1 
Categories Mods BepInEx Client-side Cosmetics Asset Replacements
Dependency string BigBenny-Painting_Texture_Replacer-1.0.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

Painting Texture Replacer

Painting Texture Replacer lets you replace the images on the existing vanilla Painting scrap with your own PNG files.

The Painting itself remains completely vanilla. This mod does not add new scrap and does not change spawn chances, scrap value, physics, model, scan node, or any other gameplay behavior.

Adding your own paintings

Place your PNG files in the same plugin folder as PaintingReplacer.dll.

Every filename must:

  • Start with painting
  • End with .png

Examples of valid filenames:

painting.png
painting1.png
painting2.png
painting_family_photo.png
painting-anything.png

You can add as many painting PNG files as you want. The mod scans the folder when it loads and randomly selects one of the available images for each Painting scrap.

Files that do not start with painting are ignored.

Recommended image resolutions

Use a 3:4 aspect ratio for the best result.

  • 243 × 324 — Native resolution, sufficient but with little margin
  • 486 × 648 — Good
  • 729 × 972 — Very good
  • 972 × 1296 — My recommendation

Images with a different aspect ratio are scaled to fit the vanilla Painting canvas and may appear stretched.

Installation

  1. Install BepInEx 5 for Lethal Company.
  2. Extract this package into your Lethal Company folder, or install it through a compatible mod manager.
  3. Keep PaintingReplacer.dll and all painting*.png files together in the same BepInEx plugin folder.

Example:

BepInEx/plugins/PaintingTextureReplacer/
├── PaintingReplacer.dll
├── painting1.png
├── painting2.png
└── painting3.png

Notes

  • Only the visual texture of the vanilla Painting scrap is changed.
  • No LethalLib dependency is required.
  • Texture selection is visual and local; no networking data is synchronized.