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Decompiled source of Evolved v1.0.0
plugins/Evolved/Evolved.dll
Decompiled 2 years agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using LethalLib.Modules; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Evolved")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("My first plugin")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+265fc12402de15e1683b92785f600f541bbc4ee0")] [assembly: AssemblyProduct("Evolved")] [assembly: AssemblyTitle("Evolved")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace Evolved { [BepInPlugin("Evolved", "Evolved", "1.0.0")] public class Plugin : BaseUnityPlugin { public static Plugin instance; private readonly Harmony harmony = new Harmony("Evolved"); private Dictionary<string, int> assetDict = new Dictionary<string, int> { { "Loafers", 40 }, { "LouisVuitton", 5 }, { "Rolex", 5 }, { "Pistol", 30 }, { "mp5", 25 }, { "ModelCar1", 25 }, { "ModelCar2", 20 }, { "ModelCar3", 15 }, { "ModelCar4", 10 }, { "ModelCar5", 5 }, { "CultMask", 10 }, { "shield", 8 }, { "ComputerKeyboard", 40 }, { "DinnerPlate", 50 }, { "Kettle", 50 }, { "PersonStatue", 15 }, { "LargeToyCar", 48 }, { "BeanBagChair", 37 }, { "BirdStatue1", 15 }, { "BirdStatue2", 10 }, { "Camera", 20 }, { "CoffeeMaker", 25 }, { "GoldenApple", 2 }, { "LargePottery1", 15 }, { "LargePottery2", 20 }, { "LargePottery3", 25 }, { "MiniFridge", 20 }, { "RetroTV", 15 }, { "Television", 30 }, { "DiningChair", 40 }, { "Dumbbell", 40 }, { "KetchupBottle", 45 }, { "Microwave", 30 }, { "MiniAirHockeyTable", 10 }, { "PastryDish", 40 }, { "PCMonitor", 30 }, { "ToiletPaper", 50 }, { "SniperScope", 10 }, { "Pottery1", 40 } }; private static string ASSET_DIR = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "itemmod"); private static string SCRAP_PATH = "Assets/scrap/"; private static string ITEM_PATH = "Assets/Items/"; private AssetBundle bundle = AssetBundle.LoadFromFile(ASSET_DIR); private void Awake() { instance = this; ((BaseUnityPlugin)this).Logger.LogInfo((object)"asset bundle is loaded!"); foreach (KeyValuePair<string, int> item in assetDict) { string text = SCRAP_PATH + item.Key + "/" + item.Key + ".asset"; ((BaseUnityPlugin)this).Logger.LogInfo((object)("Loading: " + text)); Item val = bundle.LoadAsset<Item>(text); if (!val.twoHanded) { val.allowDroppingAheadOfPlayer = true; } if (val.minValue > val.maxValue) { ((BaseUnityPlugin)this).Logger.LogInfo((object)("Asset $" + ((Object)val).name + " has improper min/max values")); } ((BaseUnityPlugin)this).Logger.LogInfo((object)"asset loaded"); NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab); ((BaseUnityPlugin)this).Logger.LogInfo((object)"prefab network loaded"); Utilities.FixMixerGroups(val.spawnPrefab); ((BaseUnityPlugin)this).Logger.LogInfo((object)"prefab mixer groups loaded"); Items.RegisterScrap(val, item.Value, (LevelTypes)(-1)); ((BaseUnityPlugin)this).Logger.LogInfo((object)"scrap registered"); } ((BaseUnityPlugin)this).Logger.LogInfo((object)"All assets are loaded and registered!"); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Evolved is loaded!"); Item val2 = bundle.LoadAsset<Item>(ITEM_PATH + "Speaker/Speaker.asset"); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Loading speaker"); NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab); Utilities.FixMixerGroups(val2.spawnPrefab); TerminalNode val3 = ScriptableObject.CreateInstance<TerminalNode>(); val3.clearPreviousText = true; val3.displayText = "This is a speaker"; Items.RegisterShopItem(val2, (TerminalNode)null, (TerminalNode)null, val3, 0); } } public static class PluginInfo { public const string PLUGIN_GUID = "Evolved"; public const string PLUGIN_NAME = "Evolved"; public const string PLUGIN_VERSION = "1.0.0"; } }