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LethalPhonePOV
Player POV video on LethalPhones handsets using OpenBodyCams. Starts automatically during accepted calls.
By BruhMMods
CHANGELOG
Changelog
1.0.2
- Optimization patch
1.0.1
- Replaced the two game Update Harmony hooks with an independent Unity player-loop delegate, backed up by the pre-canvas event. The supplied 1.0.0 logs never reached the first update marker; the external cause is not established.
- Removed silent process-wide teardown from the bootstrap component's OnDestroy. Component destruction is now logged; runtime cleanup belongs to application quit.
- Checks the current loop after scene loads and repairs a removed callback without resetting other mods' loop entries. Prevents duplicate and reentrant frame work.
- Added explicit runtime, scene, missing-texture, canvas, and first-frame diagnostics.
- When Hide and Seek is installed, guards only OpenBodyCams' initial ship-radar switch against missing HNS player/config data. Does not remove global HNS patches, change initialized seeker restrictions, or suppress unrelated errors.
1.0.0
- Added player POV video for connected LethalPhones handset calls.
- Drives the session from game update hooks, with a per-frame guard.
- Resolves the caller using its network object ID on each peer.
- Added readiness retries, caller changes, handset visibility handling, texture rebinding, and session cleanup.
- Added startup, screen, camera, and first-render diagnostics.
- Built against v81 / LethalPhones 1.3.23 / OpenBodyCams 3.0.12.
- Declares the original LethalFaceTime incompatible to prevent duplicate feeds.