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WagonR
A second, small drivable car for Lethal Company: the Wagon R hatchback. Buy it at the terminal, seat four, tow with a rope, crash it until it blows up.
By BruhMMods
| Last updated | 11 hours ago |
| Total downloads | 42 |
| Total rating | 0 |
| Categories | Mods Vehicles AI Generated |
| Dependency string | BruhMMods-WagonR-1.4.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Wagon R
A second vehicle for Lethal Company: a small Indian-spec Maruti Suzuki Wagon R hatchback that you buy at the terminal and drive next to the Company Cruiser. It is its own vehicle, nothing of the Cruiser is replaced or changed.
Every player in the lobby needs this mod (the car is a networked prefab). Install it for everyone; the host's buy and the vehicle's physics run through the normal game networking.
What you get
buy wagonrat the terminal (250 credits by default, the Cruiser costs 370). It arrives by the dropship like the Cruiser.- Four seats: driver (right-hand drive, like the real car), front passenger, and two rear seats that each have their own door. Opening tailgate and bonnet.
- Small, light car: quick steering, grippy tyres, engine braking when you lift off, automatic gearbox (W = Drive from Park, S = brake, then reverse). It is as fast as the game lets a vehicle be (50 m/s, 180 km/h); set
TopSpeedto 30 in the config for a slower car. - Its own engine sound with a simulated 5-speed gearbox. Every other sound is the Cruiser's own recording pitched up 20%.
- Handbrake: a real handbrake. Press P while driving (or click the lever between the front seats) to pull or release it: pulled, it locks the two rear wheels completely and cuts the engine (whatever the gear and pedals do), so the car skids to a stop, handbrake turns work, and a parked car stays put. The lever swings on the model and everybody sees and hears it. Parking the car with the gear shifter (or getting out) still locks all four wheels as before.
- Tow rope: click the tow eye under the front or rear bumper ("Hook up tow rope"), then click the body of a Wagon R or a Cruiser. Release by clicking the hitch it is tied to. The rope stays on when someone drives the towed car; it never snaps, so two drivers can have a tug of war (a Wagon against a Cruiser, say).
- Vehicles collide with each other (Wagon vs Cruiser vs Wagon), and you can push the Wagon by hand from all sides like the Cruiser.
Install
Use Gale / r2modman / Thunderstore Mod Manager, or unzip into BepInEx/plugins/. Requires BepInEx 5 (the BepInExPack dependency is installed for you).
Settings
BepInEx/config/um.lcwagonr.cfg (created on first start). Price, name, hit points, mass, handling, tow rope, sounds, crash scaling and more. These must be the same for every player: LightMass, ModelScale, DriverSeatOnRight, Tow settings, VehiclesCollide.
Known issues
- Developed and tested on the Steam version of October 2026 with BepInEx 5.4.23.5, mostly on one machine: networking with several players (towing hand-over, rear seats) has had little testing.
- The seated pose was made for the Cruiser's big cab, so the hands only roughly reach the Wagon's steering wheel.
- Other mods that rewrite vehicles or vehicle collisions may conflict.
If something breaks, please report it with BepInEx/LogOutput.log (the mod's lines are tagged Wagon R).
Credits
- Mod code, engine sounds and tuning: made with Claude Code (AI-assisted).
- 3D model: third-party Wagon R (India spec) model, Chipicao, DMN and Nathan Ferdinand: model, textures and mod etc. And BHP3D: export, edits etc. (https://sketchfab.com/3d-models/2013-suzuki-wagonr-71112627f42342099ff95b59e7532663).
- BepInEx and HarmonyX.
- The Company Cruiser belongs to Zeekerss; this mod reuses its vehicle code and sound recordings at run time and ships none of the game's files.