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Decompiled source of The sandvich slayer Bracken SFX and Model v1.0.3
BepInEx/plugins/SandvichSlayer.dll
Decompiled 2 years agousing System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using HeavyCFG; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("SandvichSlayer")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("SandvichSlayer")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("6700ba0d-416a-4cc4-8f01-66ca01f2be00")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace Heavy.Patches { [HarmonyPatch] internal class EnemyTypes { public static GameObject HeavyModel; [HarmonyPatch(typeof(RoundManager), "BeginEnemySpawning")] [HarmonyPostfix] public static void HeavyModelTest(RoundManager __instance) { //IL_0143: Unknown result type (might be due to invalid IL or missing references) AssetBundle val = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "sandvichslayer")); HeavyModel = val.LoadAsset<GameObject>("assets/sandvichslayer/sandvichslayerdef.prefab"); foreach (SpawnableEnemyWithRarity enemy in RoundManager.Instance.currentLevel.Enemies) { if ((Object)(object)enemy.enemyType != (Object)null && (Object)(object)enemy.enemyType.enemyPrefab.GetComponent<FlowermanAI>() != (Object)null) { FlowermanAI component = enemy.enemyType.enemyPrefab.GetComponent<FlowermanAI>(); if (!((Object)(object)((Component)component).gameObject.transform.Find("FlowermanModel") != (Object)null)) { break; } Renderer[] componentsInChildren = ((Component)((Component)component).transform.Find("FlowermanModel")).GetComponentsInChildren<Renderer>(); for (int i = 0; i < componentsInChildren.Length; i++) { componentsInChildren[i].enabled = false; } GameObject gameObject = HeavyModel.gameObject; gameObject.transform.SetParent(enemy.enemyType.enemyPrefab.transform, false); gameObject.transform.localPosition = new Vector3(0f, 0f, 0f); if (SandvichslayerConfig.Instance.HideBG.Value) { Object.Destroy((Object)(object)((Component)gameObject.transform.Find("background")).gameObject); } } } } [HarmonyPatch(typeof(FlowermanAI), "KillEnemy")] [HarmonyPostfix] public static void CleanUpHeavy(FlowermanAI __instance) { Object.Destroy((Object)(object)((Component)((Component)__instance).transform.Find("SandvichSlayerDef")).gameObject); } } } namespace HeavyCFG { public class SandvichslayerConfig { public static SandvichslayerConfig Instance; public ConfigEntry<bool> HideBG { get; set; } public SandvichslayerConfig(ConfigFile cfg) { HideBG = cfg.Bind<bool>("ModelHide", "HideBG", false, "true: Disable background border ; false: Enable background border"); Instance = this; } } } namespace SandvichSlayer { [BepInPlugin("SandvichSlayer", "SandvichSlayer", "0.0.1")] internal class Plugin : BaseUnityPlugin { public static class PluginInfo { public const string GUID = "bugp3tly.SandvichSlayer"; public const string NAME = "SandvichSlayer"; public const string VERSION = "0.0.1"; public const string ASSET_BUNDLE_NAME = "sandvichslayer"; } public Harmony harmonymain; private void Awake() { //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Expected O, but got Unknown new SandvichslayerConfig(((BaseUnityPlugin)this).Config); harmonymain = new Harmony("SandvichSlayer"); harmonymain.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"SandvichSlayer Loaded."); } } }