Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of TickingHoardingBugs v1.1.0
BepInEx/plugins/CarksMod.dll
Decompiled 3 days agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using Unity.Netcode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("CarksMod")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("CarksMod")] [assembly: AssemblyTitle("CarksMod")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace CarksMod { [BepInPlugin("carks.firstmod", "Ticking Hoarding Bugs", "1.1.0")] public class Plugin : BaseUnityPlugin { private void Awake() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) new Harmony("carks.tickingbugs").PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"TICKING HOARDING BUGS LOADED!"); } } [HarmonyPatch(typeof(HoarderBugAI), "Update")] public static class BugUpdatePatch { [HarmonyPostfix] private static void Postfix(HoarderBugAI __instance) { if (!((NetworkBehaviour)__instance).IsServer || ((EnemyAI)__instance).isEnemyDead) { return; } BugFuse bugFuse = ((Component)__instance).GetComponent<BugFuse>(); if ((Object)(object)bugFuse == (Object)null) { bugFuse = ((Component)__instance).gameObject.AddComponent<BugFuse>(); bugFuse.Bug = __instance; } ((EnemyAI)__instance).enemyHP = 10000; if (((EnemyAI)__instance).currentBehaviourStateIndex == 2) { bugFuse.Arm(); } if (bugFuse.Armed) { __instance.angryTimer = 30f; if (((EnemyAI)__instance).currentBehaviourStateIndex != 2) { ((EnemyAI)__instance).SwitchToBehaviourClientRpc(2); } } } } [HarmonyPatch(typeof(HoarderBugAI), "HitEnemy")] public static class BugDamagePatch { [HarmonyPrefix] private static void Prefix(HoarderBugAI __instance) { if (((NetworkBehaviour)__instance).IsServer && !((EnemyAI)__instance).isEnemyDead) { ((EnemyAI)__instance).enemyHP = 10000; } } } [HarmonyPatch(typeof(HoarderBugAI), "OnCollideWithPlayer")] public static class BugBitePatch { [HarmonyPrefix] private static bool Prefix() { return false; } } [HarmonyPatch(typeof(HoarderBugAI), "HitPlayerServerRpc")] public static class BugAttackRpcPatch { [HarmonyPrefix] private static bool Prefix() { return false; } } [HarmonyPatch(typeof(HoarderBugAI), "KillEnemy")] public static class BugDeathPatch { [HarmonyPrefix] private static bool Prefix(HoarderBugAI __instance) { if (!((NetworkBehaviour)__instance).IsServer) { return true; } BugFuse component = ((Component)__instance).GetComponent<BugFuse>(); return (Object)(object)component != (Object)null && component.Exploded; } } public class BugFuse : MonoBehaviour { public HoarderBugAI Bug; public bool Exploded; private bool armed; private float elapsed; private float nextBeep; private AudioClip beepClip; private const float FuseTime = 7f; public bool Armed => armed && !Exploded; public void Arm() { if (!armed && !Exploded) { armed = true; elapsed = 0f; nextBeep = 0f; beepClip = FindBeep(); Debug.Log((object)"[TickingBugs] Hoarding Bug armed!"); } } private void Update() { if (armed && !Exploded && !((Object)(object)Bug == (Object)null) && ((NetworkBehaviour)Bug).IsServer && !((EnemyAI)Bug).isEnemyDead) { elapsed += Time.deltaTime; Bug.angryTimer = 30f; float num = Mathf.Clamp01(elapsed / 7f); if (elapsed >= nextBeep) { PlayBeep(); float num2 = Mathf.Lerp(1.1f, 0.09f, num * num); nextBeep = elapsed + num2; } if (elapsed >= 7f) { Explode(); } } } private void PlayBeep() { if (!((Object)(object)beepClip == (Object)null)) { AudioSource val = ((EnemyAI)Bug).creatureSFX; if ((Object)(object)val == (Object)null) { val = ((EnemyAI)Bug).creatureVoice; } if ((Object)(object)val != (Object)null) { val.PlayOneShot(beepClip, 1f); } } } private static AudioClip FindBeep() { AudioClip[] array = Resources.FindObjectsOfTypeAll<AudioClip>(); AudioClip[] array2 = array; foreach (AudioClip val in array2) { if ((Object)(object)val != (Object)null && ((Object)val).name.IndexOf("MineBeep", StringComparison.OrdinalIgnoreCase) >= 0) { return val; } } int num = 24000; int num2 = 3600; AudioClip val2 = AudioClip.Create("TickingBugFallbackBeep", num2, 1, num, false); float[] array3 = new float[num2]; for (int j = 0; j < num2; j++) { float num3 = (float)j / (float)num; float num4 = Mathf.Min(1f, (float)(num2 - j) / 500f); array3[j] = (float)Math.Sin(Math.PI * 1760.0 * (double)num3) * 0.25f * num4; } val2.SetData(array3, 0); return val2; } private void Explode() { //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) if (!Exploded && !((Object)(object)Bug == (Object)null)) { Exploded = true; Vector3 val = ((Component)Bug).transform.position + Vector3.up * 0.5f; Debug.Log((object)"[TickingBugs] BOOM!"); Landmine.SpawnExplosion(val, true, 5.7f, 6f, 50, 0f, (GameObject)null, false); ((EnemyAI)Bug).KillEnemyClientRpc(false); armed = false; } } } }