Decompiled source of Nanner v1.9.0

BepInEx/plugins/LethalMod.dll

Decompiled 2 years ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using LethalLib.Modules;
using LethalMod.Behaviours;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("LethalMod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("LethalMod")]
[assembly: AssemblyTitle("LethalMod")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace LethalMod
{
	[BepInPlugin("CakeGamez.Nanner", "Nanner", "0.0.5")]
	public class Plugin : BaseUnityPlugin
	{
		private const string GUID = "CakeGamez.Nanner";

		private const string NAME = "Nanner";

		private const string VERSION = "0.0.5";

		public static Plugin instance;

		private void Awake()
		{
			instance = this;
			string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "nannermod");
			AssetBundle val = AssetBundle.LoadFromFile(text);
			Item val2 = val.LoadAsset<Item>("Assets/NannerItems/NannerItem.asset");
			Item val3 = val.LoadAsset<Item>("Assets/NannerItems/MotorMixItem.asset");
			Item val4 = val.LoadAsset<Item>("Assets/NannerItems/BodypillowItem.asset");
			Item val5 = val.LoadAsset<Item>("Assets/NannerItems/GoldenMiotItem.asset");
			Item val6 = val.LoadAsset<Item>("Assets/NannerItems/Pillow2Item.asset");
			Item val7 = val.LoadAsset<Item>("Assets/NannerItems/StickItem.asset");
			KillPlayerItem killPlayerItem = val7.spawnPrefab.AddComponent<KillPlayerItem>();
			((GrabbableObject)killPlayerItem).grabbable = true;
			((GrabbableObject)killPlayerItem).grabbableToEnemies = true;
			((GrabbableObject)killPlayerItem).itemProperties = val7;
			Item val8 = val.LoadAsset<Item>("Assets/NannerItems/CarItem.asset");
			Item val9 = val.LoadAsset<Item>("Assets/NannerItems/GifflarItem.asset");
			Item val10 = val.LoadAsset<Item>("Assets/NannerItems/Ratteratus.asset");
			Item val11 = val.LoadAsset<Item>("Assets/NannerItems/Straw.asset");
			Item val12 = val.LoadAsset<Item>("Assets/NannerItems/PandaImage.asset");
			Item val13 = val.LoadAsset<Item>("Assets/NannerItems/MotormixCrate.asset");
			Item val14 = val.LoadAsset<Item>("Assets/NannerItems/NannersItem.asset");
			Item val15 = val.LoadAsset<Item>("Assets/NannerItems/bucketItem.asset");
			Item val16 = val.LoadAsset<Item>("Assets/NannerItems/MegaMixItem.asset");
			Item val17 = val.LoadAsset<Item>("Assets/NannerItems/LilQuacktaviousItem.asset");
			Item val18 = val.LoadAsset<Item>("Assets/NannerItems/ChickenItem.asset");
			Item val19 = val.LoadAsset<Item>("Assets/NannerItems/MonsterItem.asset");
			Item val20 = val.LoadAsset<Item>("Assets/NannerItems/TheContraptionItom.asset");
			Item val21 = val.LoadAsset<Item>("Assets/NannerItems/LoreBookItem.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
			Utilities.FixMixerGroups(val2.spawnPrefab);
			Items.RegisterScrap(val2, 25, (LevelTypes)(-1));
			NetworkPrefabs.RegisterNetworkPrefab(val3.spawnPrefab);
			Utilities.FixMixerGroups(val3.spawnPrefab);
			Items.RegisterScrap(val3, 12, (LevelTypes)(-1));
			NetworkPrefabs.RegisterNetworkPrefab(val4.spawnPrefab);
			Utilities.FixMixerGroups(val4.spawnPrefab);
			Items.RegisterScrap(val4, 12, (LevelTypes)(-1));
			NetworkPrefabs.RegisterNetworkPrefab(val5.spawnPrefab);
			Utilities.FixMixerGroups(val5.spawnPrefab);
			Items.RegisterScrap(val5, 15, (LevelTypes)(-1));
			NetworkPrefabs.RegisterNetworkPrefab(val6.spawnPrefab);
			Utilities.FixMixerGroups(val6.spawnPrefab);
			Items.RegisterScrap(val6, 12, (LevelTypes)(-1));
			NetworkPrefabs.RegisterNetworkPrefab(val7.spawnPrefab);
			Utilities.FixMixerGroups(val7.spawnPrefab);
			Items.RegisterScrap(val7, 25, (LevelTypes)(-1));
			NetworkPrefabs.RegisterNetworkPrefab(val8.spawnPrefab);
			Utilities.FixMixerGroups(val8.spawnPrefab);
			Items.RegisterScrap(val8, 25, (LevelTypes)(-1));
			NetworkPrefabs.RegisterNetworkPrefab(val9.spawnPrefab);
			Utilities.FixMixerGroups(val9.spawnPrefab);
			Items.RegisterScrap(val9, 25, (LevelTypes)(-1));
			NetworkPrefabs.RegisterNetworkPrefab(val10.spawnPrefab);
			Utilities.FixMixerGroups(val10.spawnPrefab);
			Items.RegisterScrap(val10, 12, (LevelTypes)(-1));
			NetworkPrefabs.RegisterNetworkPrefab(val11.spawnPrefab);
			Utilities.FixMixerGroups(val11.spawnPrefab);
			Items.RegisterScrap(val11, 30, (LevelTypes)(-1));
			NetworkPrefabs.RegisterNetworkPrefab(val12.spawnPrefab);
			Utilities.FixMixerGroups(val12.spawnPrefab);
			Items.RegisterScrap(val12, 5, (LevelTypes)(-1));
			NetworkPrefabs.RegisterNetworkPrefab(val13.spawnPrefab);
			Utilities.FixMixerGroups(val13.spawnPrefab);
			Items.RegisterScrap(val13, 20, (LevelTypes)(-1));
			NetworkPrefabs.RegisterNetworkPrefab(val14.spawnPrefab);
			Utilities.FixMixerGroups(val14.spawnPrefab);
			Items.RegisterScrap(val14, 20, (LevelTypes)(-1));
			NetworkPrefabs.RegisterNetworkPrefab(val15.spawnPrefab);
			Utilities.FixMixerGroups(val15.spawnPrefab);
			Items.RegisterScrap(val15, 20, (LevelTypes)(-1));
			NetworkPrefabs.RegisterNetworkPrefab(val16.spawnPrefab);
			Utilities.FixMixerGroups(val16.spawnPrefab);
			Items.RegisterScrap(val16, 5, (LevelTypes)(-1));
			NetworkPrefabs.RegisterNetworkPrefab(val17.spawnPrefab);
			Utilities.FixMixerGroups(val17.spawnPrefab);
			Items.RegisterScrap(val17, 1, (LevelTypes)(-1));
			NetworkPrefabs.RegisterNetworkPrefab(val18.spawnPrefab);
			Utilities.FixMixerGroups(val18.spawnPrefab);
			Items.RegisterScrap(val18, 10, (LevelTypes)(-1));
			NetworkPrefabs.RegisterNetworkPrefab(val19.spawnPrefab);
			Utilities.FixMixerGroups(val19.spawnPrefab);
			Items.RegisterScrap(val19, 12, (LevelTypes)(-1));
			NetworkPrefabs.RegisterNetworkPrefab(val20.spawnPrefab);
			Utilities.FixMixerGroups(val20.spawnPrefab);
			Items.RegisterScrap(val20, 1, (LevelTypes)(-1));
			NetworkPrefabs.RegisterNetworkPrefab(val21.spawnPrefab);
			Utilities.FixMixerGroups(val21.spawnPrefab);
			Items.RegisterScrap(val21, 2, (LevelTypes)(-1));
			((BaseUnityPlugin)this).Logger.LogInfo((object)"\r\n __   __     ______     __   __     __   __     ______     ______    \r\n/\\ \"-.\\ \\   /\\  __ \\   /\\ \"-.\\ \\   /\\ \"-.\\ \\   /\\  ___\\   /\\  == \\   \r\n\\ \\ \\-.  \\  \\ \\  __ \\  \\ \\ \\-.  \\  \\ \\ \\-.  \\  \\ \\  __\\   \\ \\  __<   \r\n \\ \\_\\\\\"\\_\\  \\ \\_\\ \\_\\  \\ \\_\\\\\"\\_\\  \\ \\_\\\\\"\\_\\  \\ \\_____\\  \\ \\_\\ \\_\\ \r\n  \\/_/ \\/_/   \\/_/\\/_/   \\/_/ \\/_/   \\/_/ \\/_/   \\/_____/   \\/_/ /_/ \r\n                                                                     \r\n   _\r\n//\\\r\nV  \\\r\n \\  \\_\r\n  \\,'.`-.\r\n   |\\ `. `.       \r\n   ( \\  `. `-.                        _,.-:\\\r\n    \\ \\   `.  `-._             __..--' ,-';/\r\n     \\ `.   `-.   `-..___..---'   _.--' ,'/\r\n      `. `    `-._        __..--'    ,' /\r\n        `. `-_     ``--..''       _.-' ,'\r\n          `-_ `-.___        _,-'   ,-'\r\n             `-.__  `----\"\"\"    .-'\r\n                   `--..____..--'\r\n");
		}
	}
}
namespace LethalMod.Behaviours
{
	internal class KillPlayerItem : PhysicsProp
	{
		public override void ItemActivate(bool used, bool buttonDown = true)
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			((GrabbableObject)this).ItemActivate(used, buttonDown);
			if (buttonDown)
			{
				if ((Object)(object)((GrabbableObject)this).playerHeldBy != (Object)null)
				{
					((GrabbableObject)this).playerHeldBy.DamagePlayer(100, true, true, (CauseOfDeath)0, 0, false, default(Vector3));
				}
				else
				{
					Debug.Log((object)"\r\n __   __     ______     __   __     __   __     ______     ______    \r\n/\\ \"-.\\ \\   /\\  __ \\   /\\ \"-.\\ \\   /\\ \"-.\\ \\   /\\  ___\\   /\\  == \\   \r\n\\ \\ \\-.  \\  \\ \\  __ \\  \\ \\ \\-.  \\  \\ \\ \\-.  \\  \\ \\  __\\   \\ \\  __<   \r\n \\ \\_\\\\\"\\_\\  \\ \\_\\ \\_\\  \\ \\_\\\\\"\\_\\  \\ \\_\\\\\"\\_\\  \\ \\_____\\  \\ \\_\\ \\_\\ \r\n  \\/_/ \\/_/   \\/_/\\/_/   \\/_/ \\/_/   \\/_/ \\/_/   \\/_____/   \\/_/ /_/ \r\n                                                                     \r\n   _\r\n//\\\r\nV  \\\r\n \\  \\_\r\n  \\,'.`-.\r\n   |\\ `. `.       \r\n   ( \\  `. `-.                        _,.-:\\\r\n    \\ \\   `.  `-._             __..--' ,-';/\r\n     \\ `.   `-.   `-..___..---'   _.--' ,'/\r\n      `. `    `-._        __..--'    ,' /\r\n        `. `-_     ``--..''       _.-' ,'\r\n          `-_ `-.___        _,-'   ,-'\r\n             `-.__  `----\"\"\"    .-'\r\n                   `--..____..--'\r\n");
				}
			}
		}
	}
}