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Decompiled source of Nanner v1.9.0
BepInEx/plugins/LethalMod.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using LethalLib.Modules; using LethalMod.Behaviours; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("LethalMod")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("LethalMod")] [assembly: AssemblyTitle("LethalMod")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace LethalMod { [BepInPlugin("CakeGamez.Nanner", "Nanner", "0.0.5")] public class Plugin : BaseUnityPlugin { private const string GUID = "CakeGamez.Nanner"; private const string NAME = "Nanner"; private const string VERSION = "0.0.5"; public static Plugin instance; private void Awake() { instance = this; string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "nannermod"); AssetBundle val = AssetBundle.LoadFromFile(text); Item val2 = val.LoadAsset<Item>("Assets/NannerItems/NannerItem.asset"); Item val3 = val.LoadAsset<Item>("Assets/NannerItems/MotorMixItem.asset"); Item val4 = val.LoadAsset<Item>("Assets/NannerItems/BodypillowItem.asset"); Item val5 = val.LoadAsset<Item>("Assets/NannerItems/GoldenMiotItem.asset"); Item val6 = val.LoadAsset<Item>("Assets/NannerItems/Pillow2Item.asset"); Item val7 = val.LoadAsset<Item>("Assets/NannerItems/StickItem.asset"); KillPlayerItem killPlayerItem = val7.spawnPrefab.AddComponent<KillPlayerItem>(); ((GrabbableObject)killPlayerItem).grabbable = true; ((GrabbableObject)killPlayerItem).grabbableToEnemies = true; ((GrabbableObject)killPlayerItem).itemProperties = val7; Item val8 = val.LoadAsset<Item>("Assets/NannerItems/CarItem.asset"); Item val9 = val.LoadAsset<Item>("Assets/NannerItems/GifflarItem.asset"); Item val10 = val.LoadAsset<Item>("Assets/NannerItems/Ratteratus.asset"); Item val11 = val.LoadAsset<Item>("Assets/NannerItems/Straw.asset"); Item val12 = val.LoadAsset<Item>("Assets/NannerItems/PandaImage.asset"); Item val13 = val.LoadAsset<Item>("Assets/NannerItems/MotormixCrate.asset"); Item val14 = val.LoadAsset<Item>("Assets/NannerItems/NannersItem.asset"); Item val15 = val.LoadAsset<Item>("Assets/NannerItems/bucketItem.asset"); Item val16 = val.LoadAsset<Item>("Assets/NannerItems/MegaMixItem.asset"); Item val17 = val.LoadAsset<Item>("Assets/NannerItems/LilQuacktaviousItem.asset"); Item val18 = val.LoadAsset<Item>("Assets/NannerItems/ChickenItem.asset"); Item val19 = val.LoadAsset<Item>("Assets/NannerItems/MonsterItem.asset"); Item val20 = val.LoadAsset<Item>("Assets/NannerItems/TheContraptionItom.asset"); Item val21 = val.LoadAsset<Item>("Assets/NannerItems/LoreBookItem.asset"); NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab); Utilities.FixMixerGroups(val2.spawnPrefab); Items.RegisterScrap(val2, 25, (LevelTypes)(-1)); NetworkPrefabs.RegisterNetworkPrefab(val3.spawnPrefab); Utilities.FixMixerGroups(val3.spawnPrefab); Items.RegisterScrap(val3, 12, (LevelTypes)(-1)); NetworkPrefabs.RegisterNetworkPrefab(val4.spawnPrefab); Utilities.FixMixerGroups(val4.spawnPrefab); Items.RegisterScrap(val4, 12, (LevelTypes)(-1)); NetworkPrefabs.RegisterNetworkPrefab(val5.spawnPrefab); Utilities.FixMixerGroups(val5.spawnPrefab); Items.RegisterScrap(val5, 15, (LevelTypes)(-1)); NetworkPrefabs.RegisterNetworkPrefab(val6.spawnPrefab); Utilities.FixMixerGroups(val6.spawnPrefab); Items.RegisterScrap(val6, 12, (LevelTypes)(-1)); NetworkPrefabs.RegisterNetworkPrefab(val7.spawnPrefab); Utilities.FixMixerGroups(val7.spawnPrefab); Items.RegisterScrap(val7, 25, (LevelTypes)(-1)); NetworkPrefabs.RegisterNetworkPrefab(val8.spawnPrefab); Utilities.FixMixerGroups(val8.spawnPrefab); Items.RegisterScrap(val8, 25, (LevelTypes)(-1)); NetworkPrefabs.RegisterNetworkPrefab(val9.spawnPrefab); Utilities.FixMixerGroups(val9.spawnPrefab); Items.RegisterScrap(val9, 25, (LevelTypes)(-1)); NetworkPrefabs.RegisterNetworkPrefab(val10.spawnPrefab); Utilities.FixMixerGroups(val10.spawnPrefab); Items.RegisterScrap(val10, 12, (LevelTypes)(-1)); NetworkPrefabs.RegisterNetworkPrefab(val11.spawnPrefab); Utilities.FixMixerGroups(val11.spawnPrefab); Items.RegisterScrap(val11, 30, (LevelTypes)(-1)); NetworkPrefabs.RegisterNetworkPrefab(val12.spawnPrefab); Utilities.FixMixerGroups(val12.spawnPrefab); Items.RegisterScrap(val12, 5, (LevelTypes)(-1)); NetworkPrefabs.RegisterNetworkPrefab(val13.spawnPrefab); Utilities.FixMixerGroups(val13.spawnPrefab); Items.RegisterScrap(val13, 20, (LevelTypes)(-1)); NetworkPrefabs.RegisterNetworkPrefab(val14.spawnPrefab); Utilities.FixMixerGroups(val14.spawnPrefab); Items.RegisterScrap(val14, 20, (LevelTypes)(-1)); NetworkPrefabs.RegisterNetworkPrefab(val15.spawnPrefab); Utilities.FixMixerGroups(val15.spawnPrefab); Items.RegisterScrap(val15, 20, (LevelTypes)(-1)); NetworkPrefabs.RegisterNetworkPrefab(val16.spawnPrefab); Utilities.FixMixerGroups(val16.spawnPrefab); Items.RegisterScrap(val16, 5, (LevelTypes)(-1)); NetworkPrefabs.RegisterNetworkPrefab(val17.spawnPrefab); Utilities.FixMixerGroups(val17.spawnPrefab); Items.RegisterScrap(val17, 1, (LevelTypes)(-1)); NetworkPrefabs.RegisterNetworkPrefab(val18.spawnPrefab); Utilities.FixMixerGroups(val18.spawnPrefab); Items.RegisterScrap(val18, 10, (LevelTypes)(-1)); NetworkPrefabs.RegisterNetworkPrefab(val19.spawnPrefab); Utilities.FixMixerGroups(val19.spawnPrefab); Items.RegisterScrap(val19, 12, (LevelTypes)(-1)); NetworkPrefabs.RegisterNetworkPrefab(val20.spawnPrefab); Utilities.FixMixerGroups(val20.spawnPrefab); Items.RegisterScrap(val20, 1, (LevelTypes)(-1)); NetworkPrefabs.RegisterNetworkPrefab(val21.spawnPrefab); Utilities.FixMixerGroups(val21.spawnPrefab); Items.RegisterScrap(val21, 2, (LevelTypes)(-1)); ((BaseUnityPlugin)this).Logger.LogInfo((object)"\r\n __ __ ______ __ __ __ __ ______ ______ \r\n/\\ \"-.\\ \\ /\\ __ \\ /\\ \"-.\\ \\ /\\ \"-.\\ \\ /\\ ___\\ /\\ == \\ \r\n\\ \\ \\-. \\ \\ \\ __ \\ \\ \\ \\-. \\ \\ \\ \\-. \\ \\ \\ __\\ \\ \\ __< \r\n \\ \\_\\\\\"\\_\\ \\ \\_\\ \\_\\ \\ \\_\\\\\"\\_\\ \\ \\_\\\\\"\\_\\ \\ \\_____\\ \\ \\_\\ \\_\\ \r\n \\/_/ \\/_/ \\/_/\\/_/ \\/_/ \\/_/ \\/_/ \\/_/ \\/_____/ \\/_/ /_/ \r\n \r\n _\r\n//\\\r\nV \\\r\n \\ \\_\r\n \\,'.`-.\r\n |\\ `. `. \r\n ( \\ `. `-. _,.-:\\\r\n \\ \\ `. `-._ __..--' ,-';/\r\n \\ `. `-. `-..___..---' _.--' ,'/\r\n `. ` `-._ __..--' ,' /\r\n `. `-_ ``--..'' _.-' ,'\r\n `-_ `-.___ _,-' ,-'\r\n `-.__ `----\"\"\" .-'\r\n `--..____..--'\r\n"); } } } namespace LethalMod.Behaviours { internal class KillPlayerItem : PhysicsProp { public override void ItemActivate(bool used, bool buttonDown = true) { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) ((GrabbableObject)this).ItemActivate(used, buttonDown); if (buttonDown) { if ((Object)(object)((GrabbableObject)this).playerHeldBy != (Object)null) { ((GrabbableObject)this).playerHeldBy.DamagePlayer(100, true, true, (CauseOfDeath)0, 0, false, default(Vector3)); } else { Debug.Log((object)"\r\n __ __ ______ __ __ __ __ ______ ______ \r\n/\\ \"-.\\ \\ /\\ __ \\ /\\ \"-.\\ \\ /\\ \"-.\\ \\ /\\ ___\\ /\\ == \\ \r\n\\ \\ \\-. \\ \\ \\ __ \\ \\ \\ \\-. \\ \\ \\ \\-. \\ \\ \\ __\\ \\ \\ __< \r\n \\ \\_\\\\\"\\_\\ \\ \\_\\ \\_\\ \\ \\_\\\\\"\\_\\ \\ \\_\\\\\"\\_\\ \\ \\_____\\ \\ \\_\\ \\_\\ \r\n \\/_/ \\/_/ \\/_/\\/_/ \\/_/ \\/_/ \\/_/ \\/_/ \\/_____/ \\/_/ /_/ \r\n \r\n _\r\n//\\\r\nV \\\r\n \\ \\_\r\n \\,'.`-.\r\n |\\ `. `. \r\n ( \\ `. `-. _,.-:\\\r\n \\ \\ `. `-._ __..--' ,-';/\r\n \\ `. `-. `-..___..---' _.--' ,'/\r\n `. ` `-._ __..--' ,' /\r\n `. `-_ ``--..'' _.-' ,'\r\n `-_ `-.___ _,-' ,-'\r\n `-.__ `----\"\"\" .-'\r\n `--..____..--'\r\n"); } } } } }