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Decompiled source of KeybindChanger v1.0.0
NanoKeybindChanger.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using GameNetcodeStuff; using HarmonyLib; using UnityEngine; using UnityEngine.InputSystem; using UnityEngine.InputSystem.Controls; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("FullBright_byOndyDev")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("FullBright_byOndyDev")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("ac55e1e8-f95e-49fb-8b10-182b0cf3a319")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace FullBright_byOndyDev.Patches; [HarmonyPatch(typeof(PlayerControllerB))] internal class PlayerControllerBPatch { [HarmonyPatch("Start")] [HarmonyPostfix] private static void texturePatch(ref Light ___nightVision) { ___nightVision.type = (LightType)2; ___nightVision.intensity = 44444f; ___nightVision.range = 99999f; ___nightVision.shadowStrength = 0f; ___nightVision.bounceIntensity = 5555f; ___nightVision.innerSpotAngle = 999f; ___nightVision.spotAngle = 9999f; } [HarmonyPatch("Update")] [HarmonyPostfix] private static void keyPress(ref Light ___nightVision) { bool flag = ((Component)___nightVision).gameObject.activeSelf; if (((ButtonControl)Keyboard.current[(Key)20]).wasPressedThisFrame) { if (((Component)___nightVision).gameObject.activeSelf) { flag = false; } if (!((Component)___nightVision).gameObject.activeSelf) { flag = true; } } if (!flag) { ((Component)___nightVision).gameObject.SetActive(false); } if (flag) { ((Component)___nightVision).gameObject.SetActive(true); } } } [BepInPlugin("OndyDev.FullBright", "FullBright", "1.0.0.0")] public class plugin : BaseUnityPlugin { private const string modGUID = "OndyDev.FullBright"; private const string modName = "FullBright"; private const string modVersion = "1.0.0.0"; private readonly Harmony harmony = new Harmony("OndyDev.FullBright"); private static plugin Instance; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } harmony.PatchAll(typeof(plugin)); harmony.PatchAll(typeof(PlayerControllerBPatch)); } }