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Decompiled source of RWBYNoise v1.0.4
RWBYNoise.dll
Decompiled 2 years agousing System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using RWBYNoise.Patches; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("RWBYNoise")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("RWBYNoise")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("8d09fd51-f98a-47e2-af3e-952ed70b29d1")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace RWBYNoise { [BepInPlugin("Poseidon.RWBYNoise", "RWBY Noise Mod", "1.0.0.0")] public class RWBYNoiseBase : BaseUnityPlugin { private const string modGUID = "Poseidon.RWBYNoise"; private const string modName = "RWBY Noise Mod"; private const string modVersion = "1.0.0.0"; private readonly Harmony harmony = new Harmony("Poseidon.RWBYNoise"); private static RWBYNoiseBase Instance; internal ManualLogSource mls; internal static List<AudioClip> SoundFX; internal static AssetBundle Bundle; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("Poseidon.RWBYNoise"); mls.LogInfo((object)"The RWBY Noise mod has been loaded correctly. Please wait to see if the external audio will load correctly."); harmony.PatchAll(typeof(RWBYNoiseBase)); harmony.PatchAll(typeof(PlayerControllerBPatch)); harmony.PatchAll(typeof(StartOfRoundPatch)); SoundFX = new List<AudioClip>(); string location = ((BaseUnityPlugin)Instance).Info.Location; location = location.TrimEnd("RWBYNoise.dll".ToCharArray()); Bundle = AssetBundle.LoadFromFile(location + "rubyintro"); if ((Object)(object)Bundle != (Object)null) { mls.LogInfo((object)"RWBY sound loaded correctly. Great job!"); SoundFX = Bundle.LoadAllAssets<AudioClip>().ToList(); } else { mls.LogError((object)"Failed to load the bundle. Please check to see if you have ''chatterbox'' in the main directory if the mod. If not, please redownload the old version."); } } } } namespace RWBYNoise.Patches { [HarmonyPatch(typeof(PlayerControllerB))] internal class PlayerControllerBPatch { [HarmonyPatch("Update")] [HarmonyPostfix] private static void infiniteSprintPatch(ref float ___sprintMeter) { ___sprintMeter = 1f; } } [HarmonyPatch(typeof(StartOfRound))] internal class StartOfRoundPatch { [HarmonyPatch("Start")] [HarmonyPostfix] private static void OverideAudio(StartOfRound __instance) { __instance.shipIntroSpeechSFX = RWBYNoiseBase.SoundFX[0]; __instance.firedVoiceSFX = RWBYNoiseBase.SoundFX[0]; } } }