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Decompiled source of LethalBruh v1.1.1
LethalBruh/LethalBruh.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using LethalBruh.Patches; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("LethalBruh")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("LethalBruh")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("c2705749-2ab7-4371-a312-cd574983d7a0")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace LethalBruh { [BepInPlugin("CouncilOfBruh.LB", "Lethal Bruh LC Mod", "1.1.0")] public class LethalBruhModBase : BaseUnityPlugin { private const string modGUID = "CouncilOfBruh.LB"; private const string modName = "Lethal Bruh LC Mod"; private const string modVersion = "1.1.0"; private readonly Harmony harmony = new Harmony("CouncilOfBruh.LB"); private static LethalBruhModBase Instance; internal ManualLogSource MLS; internal static AudioClip[] popUpSFX; internal static AudioClip[] screamSFX; private void Awake() { //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Expected O, but got Unknown //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Expected O, but got Unknown if ((Object)(object)Instance == (Object)null) { Instance = this; } MLS = Logger.CreateLogSource("CouncilOfBruh.LB"); MLS.LogInfo((object)"Loading Lethal Bruh Mod."); MLS.LogInfo((object)"\r\n.__ __ .__ .__ ___. .__ \r\n| | _____/ |_| |__ _____ | | \\_ |_________ __ __| |__ \r\n| | _/ __ \\ __\\ | \\\\__ \\ | | | __ \\_ __ \\ | \\ | \\ \r\n| |_\\ ___/| | | Y \\/ __ \\| |__ | \\_\\ \\ | \\/ | / Y \\\r\n|____/\\___ >__| |___| (____ /____/ |___ /__| |____/|___| /\r\n \\/ \\/ \\/ \\/ \\/ \r\n"); harmony.PatchAll(typeof(PlayerControllerBPatch)); AssetBundle val = AssetBundle.LoadFromFile(((BaseUnityPlugin)Instance).Info.Location.TrimEnd("LethalBruh.dll".ToCharArray()) + "jestersfx"); if ((Object)val == (Object)null || (Object)val == (Object)null) { MLS.LogError((object)"Failed to load audio asset for Jester Free Bird TOTEM Remix Theme!"); return; } popUpSFX = val.LoadAssetWithSubAssets<AudioClip>("assets/freebird1.mp3"); screamSFX = val.LoadAssetWithSubAssets<AudioClip>("assets/freebird2.mp3"); harmony.PatchAll(typeof(JesterAIPatch)); MLS.LogInfo((object)"Lethal Bruh Mod loaded. Press ESC if the game is frozen occasionally."); MLS.LogInfo((object)"Beware of any Nevzat activities."); harmony.PatchAll(typeof(LethalBruhModBase)); } } } namespace LethalBruh.Patches { [HarmonyPatch(typeof(JesterAI))] internal class JesterAIPatch { [HarmonyPatch("Start")] [HarmonyPrefix] public static void JesterAIPopUpSFXPatch(ref AudioClip ___popGoesTheWeaselTheme) { AudioClip[] popUpSFX = LethalBruhModBase.popUpSFX; if (popUpSFX != null && popUpSFX.Length != 0) { AudioClip val = popUpSFX[0]; ___popGoesTheWeaselTheme = val; } } [HarmonyPatch("Start")] [HarmonyPrefix] public static void JesterAIScreamSFXPatch(ref AudioClip ___screamingSFX) { AudioClip[] screamSFX = LethalBruhModBase.screamSFX; if (screamSFX != null && screamSFX.Length != 0) { AudioClip val = screamSFX[0]; ___screamingSFX = val; } } [HarmonyPatch("SetJesterInitialValues")] [HarmonyPostfix] public static void JestAIInitialPatch(ref float ___popUpTimer) { ___popUpTimer = 35f; } } [HarmonyPatch(typeof(PlayerControllerB))] internal class PlayerControllerBPatch { [HarmonyPatch("LateUpdate")] [HarmonyPrefix] private static void LongerSprintPatch(ref float ___sprintTime) { ___sprintTime = 20f; } } }