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Decompiled source of PushCompanyForkV81 v1.3.4
BepInEx\plugins\PushCompany\PushCompany.dll
Decompiled 5 months agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using Microsoft.CodeAnalysis; using PushCompany.Assets.Scripts; using PushCompany.NetcodePatcher; using Unity.Netcode; using UnityEngine; using UnityEngine.InputSystem; using UnityEngine.InputSystem.Controls; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: IgnoresAccessChecksTo("ClientNetworkTransform")] [assembly: IgnoresAccessChecksTo("com.olegknyazev.softmask")] [assembly: IgnoresAccessChecksTo("DissonanceVoip")] [assembly: IgnoresAccessChecksTo("DunGen")] [assembly: IgnoresAccessChecksTo("DunGen.Integration.ASPP")] [assembly: IgnoresAccessChecksTo("DunGen.Integration.UnityNav")] [assembly: IgnoresAccessChecksTo("EasyTextEffects")] [assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")] [assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")] [assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")] [assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")] [assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")] [assembly: IgnoresAccessChecksTo("Unity.Burst")] [assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")] [assembly: IgnoresAccessChecksTo("Unity.Collections")] [assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")] [assembly: IgnoresAccessChecksTo("Unity.Jobs")] [assembly: IgnoresAccessChecksTo("Unity.Mathematics")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")] [assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")] [assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")] [assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")] [assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Components")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")] [assembly: IgnoresAccessChecksTo("Unity.Services.QoS")] [assembly: IgnoresAccessChecksTo("Unity.Services.Relay")] [assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")] [assembly: IgnoresAccessChecksTo("Unity.Timeline")] [assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.XR.CoreUtils")] [assembly: IgnoresAccessChecksTo("Unity.XR.Management")] [assembly: IgnoresAccessChecksTo("Unity.XR.OpenXR")] [assembly: IgnoresAccessChecksTo("Unity.XR.OpenXR.Features.ConformanceAutomation")] [assembly: IgnoresAccessChecksTo("Unity.XR.OpenXR.Features.MetaQuestSupport")] [assembly: IgnoresAccessChecksTo("Unity.XR.OpenXR.Features.MockRuntime")] [assembly: IgnoresAccessChecksTo("Unity.XR.OpenXR.Features.OculusQuestSupport")] [assembly: IgnoresAccessChecksTo("Unity.XR.OpenXR.Features.RuntimeDebugger")] [assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.SpatialTracking")] [assembly: IgnoresAccessChecksTo("UnityEngine.UI")] [assembly: IgnoresAccessChecksTo("UnityEngine.XR.LegacyInputHelpers")] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] [module: NetcodePatchedAssembly] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace __GEN { internal class NetworkVariableSerializationHelper { [RuntimeInitializeOnLoadMethod] internal static void InitializeSerialization() { NetworkVariableSerializationTypes.InitializeSerializer_UnmanagedByMemcpy<float>(); NetworkVariableSerializationTypes.InitializeEqualityChecker_UnmanagedIEquatable<float>(); } } } namespace PushCompany { [BepInPlugin("SoftDiamond.PushCompany", "PushCompany", "1.3.4")] public class PushCompanyBase : BaseUnityPlugin { public static readonly Lazy<PushCompanyBase> Instance = new Lazy<PushCompanyBase>(() => new PushCompanyBase()); public static GameObject pushPrefab; public ManualLogSource mls; private readonly Harmony harmony = new Harmony("SoftDiamond.PushCompany"); public static ConfigEntry<float> config_PushCooldown; public static ConfigEntry<float> config_PushForce; public static ConfigEntry<float> config_PushRange; public static ConfigEntry<float> config_PushCost; public static ConfigEntry<string> config_PushButton; private void Awake() { mls = Logger.CreateLogSource("SoftDiamond.PushCompany"); ConfigSetup(); LoadBundle(); harmony.PatchAll(typeof(PushCompanyBase)); harmony.PatchAll(typeof(PlayerControllerB_Patches)); harmony.PatchAll(typeof(NetworkHandler)); Type[] types = Assembly.GetExecutingAssembly().GetTypes(); for (int i = 0; i < types.Length; i++) { MethodInfo[] methods = types[i].GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic); foreach (MethodInfo methodInfo in methods) { if (methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false).Length != 0) { methodInfo.Invoke(null, null); } } } mls.LogInfo((object)"PushCompany v1.3.4 by Cpt.Dristyler has initialized! (v81 input-NRE fixed)"); } private void ConfigSetup() { config_PushCooldown = ((BaseUnityPlugin)this).Config.Bind<float>("Push Cooldown", "Value", 0.025f, "How long until the player can push again"); config_PushForce = ((BaseUnityPlugin)this).Config.Bind<float>("Push Force", "Value", 12.5f, "How strong the player pushes."); config_PushRange = ((BaseUnityPlugin)this).Config.Bind<float>("Push Range", "Value", 3f, "The distance the player is able to push."); config_PushCost = ((BaseUnityPlugin)this).Config.Bind<float>("Push Cost", "Value", 0.08f, "The energy cost of each push."); config_PushButton = ((BaseUnityPlugin)this).Config.Bind<string>("Push Keybind", "Value", "E", "The keybind used to push."); } private static byte[] LoadEmbeddedBundle() { using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("PushCompanyFork.pushcompany.bundle"); if (stream == null) { throw new Exception("Embedded push bundle resource not found!"); } byte[] array = new byte[stream.Length]; int num; for (int i = 0; i < array.Length; i += num) { num = stream.Read(array, i, array.Length - i); if (num <= 0) { break; } } return array; } private void LoadBundle() { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Expected O, but got Unknown AssetBundle obj = AssetBundle.LoadFromMemory(LoadEmbeddedBundle()); if ((Object)obj == (Object)null) { throw new Exception("Failed to load Push Bundle!"); } pushPrefab = obj.LoadAsset<GameObject>("Assets/Push.prefab"); if ((Object)pushPrefab == (Object)null) { throw new Exception("Failed to load Push Prefab!"); } pushPrefab.AddComponent<PushComponent>(); } } public static class MyPluginInfo { public const string PLUGIN_GUID = "SoftDiamond.PushCompany"; public const string PLUGIN_NAME = "PushCompany"; public const string PLUGIN_VERSION = "1.3.4"; } } namespace PushCompany.NetcodePatcher { [AttributeUsage(AttributeTargets.Module)] internal class NetcodePatchedAssemblyAttribute : Attribute { } } namespace PushCompany.Assets.Scripts { [HarmonyPatch] public class NetworkHandler { private static GameObject pushObject; [HarmonyPrefix] [HarmonyPatch(typeof(GameNetworkManager), "Start")] private static void Init() { NetworkManager.Singleton.AddNetworkPrefab(PushCompanyBase.pushPrefab); } [HarmonyPostfix] [HarmonyPatch(typeof(StartOfRound), "Awake")] private static void SpawnNetworkPrefab() { try { if (NetworkManager.Singleton.IsServer) { pushObject = Object.Instantiate<GameObject>(PushCompanyBase.pushPrefab); pushObject.GetComponent<NetworkObject>().Spawn(true); } } catch { PushCompanyBase.Instance.Value.mls.LogError((object)"Failed to instantiate network prefab!"); } } } [HarmonyPatch(typeof(PlayerControllerB))] public static class PlayerControllerB_Patches { private static PushComponent pushComponent; private static KeyControl resolvedKey; private static bool keyResolved; private static KeyControl ResolvePushKey(Keyboard kb) { //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) if (keyResolved) { return resolvedKey; } keyResolved = true; string text = ((PushCompanyBase.config_PushButton != null) ? PushCompanyBase.config_PushButton.Value : "E"); if (string.IsNullOrWhiteSpace(text)) { text = "E"; } if (Enum.TryParse<Key>(text, ignoreCase: true, out Key result) && (int)result != 0) { try { resolvedKey = kb[result]; } catch { resolvedKey = null; } } if (resolvedKey == null) { try { resolvedKey = kb.FindKeyOnCurrentKeyboardLayout(text); } catch { resolvedKey = null; } } if (resolvedKey == null) { try { resolvedKey = kb[(Key)19]; } catch { resolvedKey = null; } Debug.LogWarning((object)("[PushCompany] Push keybind '" + text + "' could not be resolved; falling back to E.")); } return resolvedKey; } [HarmonyPostfix] [HarmonyPatch(typeof(PlayerControllerB), "Update")] private static void Update(PlayerControllerB __instance) { //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Expected O, but got Unknown //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Expected O, but got Unknown if (!((NetworkBehaviour)__instance).IsOwner) { return; } Keyboard current = Keyboard.current; if (current == null) { return; } KeyControl val = ResolvePushKey(current); if (val != null && ((ButtonControl)val).wasPressedThisFrame) { if ((Object)pushComponent == (Object)null) { pushComponent = Object.FindObjectOfType<PushComponent>(); } if ((Object)pushComponent != (Object)null) { pushComponent.PushServerRpc(((NetworkBehaviour)__instance).NetworkObjectId); } } } } public class PushComponent : NetworkBehaviour { [CompilerGenerated] private sealed class <SmoothMove>d__8 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public PushComponent <>4__this; public Vector3 push; public CharacterController controller; private float <smoothTime>5__2; private Vector3 <direction>5__3; private float <distance>5__4; private float <currentTime>5__5; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <SmoothMove>d__8(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) int num = <>1__state; PushComponent pushComponent = <>4__this; switch (num) { default: return false; case 0: { <>1__state = -1; float num2 = pushComponent.PushForce.Value / 12.5f; <smoothTime>5__2 = ((Vector3)(ref push)).magnitude / num2; Vector3 val = ((Component)controller).transform.position + push; Vector3 val2 = val - ((Component)controller).transform.position; <direction>5__3 = ((Vector3)(ref val2)).normalized; <distance>5__4 = Vector3.Distance(((Component)controller).transform.position, val); <currentTime>5__5 = 0f; break; } case 1: <>1__state = -1; <currentTime>5__5 += Time.fixedDeltaTime; break; } if (<currentTime>5__5 < <smoothTime>5__2) { float num3 = <distance>5__4 * Mathf.Min(<currentTime>5__5, <smoothTime>5__2) / <smoothTime>5__2; controller.Move(<direction>5__3 * num3); <>2__current = null; <>1__state = 1; return true; } return false; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private Dictionary<ulong, float> lastPushTimes = new Dictionary<ulong, float>(); private NetworkVariable<float> PushCooldown = new NetworkVariable<float>(0f, (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0); private NetworkVariable<float> PushRange = new NetworkVariable<float>(0f, (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0); private NetworkVariable<float> PushForce = new NetworkVariable<float>(0f, (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0); private NetworkVariable<float> PushCost = new NetworkVariable<float>(0f, (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0); public override void OnNetworkSpawn() { if (((NetworkBehaviour)this).IsServer) { PushCooldown.Value = PushCompanyBase.config_PushCooldown.Value; PushRange.Value = PushCompanyBase.config_PushRange.Value; PushForce.Value = PushCompanyBase.config_PushForce.Value; PushCost.Value = PushCompanyBase.config_PushCost.Value; } } [ServerRpc(RequireOwnership = false)] public void PushServerRpc(ulong playerId) { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Invalid comparison between Unknown and I4 //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Invalid comparison between Unknown and I4 //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_00ed: Unknown result type (might be due to invalid IL or missing references) //IL_00f2: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_00fb: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_0109: Unknown result type (might be due to invalid IL or missing references) //IL_012b: Unknown result type (might be due to invalid IL or missing references) //IL_0130: Unknown result type (might be due to invalid IL or missing references) //IL_013e: Unknown result type (might be due to invalid IL or missing references) //IL_0144: Unknown result type (might be due to invalid IL or missing references) //IL_014e: Expected O, but got Unknown //IL_014e: Expected O, but got Unknown //IL_0175: Unknown result type (might be due to invalid IL or missing references) //IL_0182: Unknown result type (might be due to invalid IL or missing references) //IL_018c: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if ((Object)(object)networkManager == (Object)null || !networkManager.IsListening) { return; } if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost)) { ServerRpcParams val = default(ServerRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(2433198804u, val, (RpcDelivery)0); BytePacker.WriteValueBitPacked(val2, playerId); ((NetworkBehaviour)this).__endSendServerRpc(ref val2, 2433198804u, val, (RpcDelivery)0); } if ((int)base.__rpc_exec_stage != 1 || (!networkManager.IsServer && !networkManager.IsHost)) { return; } base.__rpc_exec_stage = (__RpcExecStage)0; if (lastPushTimes.TryGetValue(playerId, out var value)) { if (Time.time - value < PushCooldown.Value) { return; } } else { lastPushTimes.Add(playerId, 0f); } GameObject playerById = GetPlayerById(playerId); PlayerControllerB component = playerById.GetComponent<PlayerControllerB>(); Camera gameplayCamera = component.gameplayCamera; if (!CanPushPlayer(component)) { return; } int num = 1 << playerById.layer; Vector3 forward = ((Component)gameplayCamera).transform.forward; Vector3 normalized = ((Vector3)(ref forward)).normalized; RaycastHit[] array = Physics.RaycastAll(((Component)gameplayCamera).transform.position, normalized, PushRange.Value, num); for (int i = 0; i < array.Length; i++) { RaycastHit val3 = array[i]; if ((Object)((Component)((RaycastHit)(ref val3)).transform).gameObject != (Object)playerById) { PlayerControllerB component2 = ((Component)((RaycastHit)(ref val3)).transform).GetComponent<PlayerControllerB>(); if (!component2.inSpecialInteractAnimation) { PushClientRpc(((NetworkBehaviour)component).NetworkObjectId, ((NetworkBehaviour)component2).NetworkObjectId, normalized * PushForce.Value * Time.fixedDeltaTime); lastPushTimes[playerId] = Time.time; } break; } } } [ClientRpc] private void PushClientRpc(ulong pusherId, ulong playerId, Vector3 push) { //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Invalid comparison between Unknown and I4 //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Invalid comparison between Unknown and I4 //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if ((Object)(object)networkManager != (Object)null && networkManager.IsListening) { if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3498116674u, val, (RpcDelivery)0); BytePacker.WriteValueBitPacked(val2, pusherId); BytePacker.WriteValueBitPacked(val2, playerId); ((FastBufferWriter)(ref val2)).WriteValueSafe(ref push); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3498116674u, val, (RpcDelivery)0); } if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsClient || networkManager.IsHost)) { base.__rpc_exec_stage = (__RpcExecStage)0; PlayerControllerB component = GetPlayerById(playerId).GetComponent<PlayerControllerB>(); ((MonoBehaviour)this).StartCoroutine(SmoothMove(component.thisController, push)); component.movementAudio.PlayOneShot(StartOfRound.Instance.playerJumpSFX); PlayerControllerB component2 = GetPlayerById(pusherId).GetComponent<PlayerControllerB>(); component2.sprintMeter = Mathf.Clamp(component2.sprintMeter - PushCost.Value, 0f, 1f); } } } [IteratorStateMachine(typeof(<SmoothMove>d__8))] public IEnumerator SmoothMove(CharacterController controller, Vector3 push) { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <SmoothMove>d__8(0) { <>4__this = this, controller = controller, push = push }; } private bool CanPushPlayer(PlayerControllerB player) { if (!player.quickMenuManager.isMenuOpen && !player.inSpecialInteractAnimation && !player.isTypingChat) { return !player.isExhausted; } return false; } private static GameObject GetPlayerById(ulong playerId) { if (NetworkManager.Singleton.SpawnManager.SpawnedObjects.TryGetValue(playerId, out var value)) { return ((Component)value).gameObject; } return null; } public override void __initializeVariables() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Expected O, but got Unknown //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Expected O, but got Unknown //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Expected O, but got Unknown //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Expected O, but got Unknown //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Expected O, but got Unknown //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Expected O, but got Unknown //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Expected O, but got Unknown //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Expected O, but got Unknown //IL_00e6: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Expected O, but got Unknown //IL_010a: Unknown result type (might be due to invalid IL or missing references) //IL_0114: Expected O, but got Unknown //IL_011b: Unknown result type (might be due to invalid IL or missing references) //IL_012a: Expected O, but got Unknown //IL_0136: Unknown result type (might be due to invalid IL or missing references) //IL_0140: Expected O, but got Unknown if (PushCooldown == null) { throw new Exception("PushComponent.PushCooldown cannot be null. All NetworkVariableBase instances must be initialized."); } ((NetworkVariableBase)PushCooldown).Initialize((NetworkBehaviour)this); ((NetworkBehaviour)this).__nameNetworkVariable((NetworkVariableBase)PushCooldown, "PushCooldown"); base.NetworkVariableFields.Add((NetworkVariableBase)PushCooldown); if (PushRange == null) { throw new Exception("PushComponent.PushRange cannot be null. All NetworkVariableBase instances must be initialized."); } ((NetworkVariableBase)PushRange).Initialize((NetworkBehaviour)this); ((NetworkBehaviour)this).__nameNetworkVariable((NetworkVariableBase)PushRange, "PushRange"); base.NetworkVariableFields.Add((NetworkVariableBase)PushRange); if (PushForce == null) { throw new Exception("PushComponent.PushForce cannot be null. All NetworkVariableBase instances must be initialized."); } ((NetworkVariableBase)PushForce).Initialize((NetworkBehaviour)this); ((NetworkBehaviour)this).__nameNetworkVariable((NetworkVariableBase)PushForce, "PushForce"); base.NetworkVariableFields.Add((NetworkVariableBase)PushForce); if (PushCost == null) { throw new Exception("PushComponent.PushCost cannot be null. All NetworkVariableBase instances must be initialized."); } ((NetworkVariableBase)PushCost).Initialize((NetworkBehaviour)this); ((NetworkBehaviour)this).__nameNetworkVariable((NetworkVariableBase)PushCost, "PushCost"); base.NetworkVariableFields.Add((NetworkVariableBase)PushCost); ((NetworkBehaviour)this).__initializeVariables(); } public override void __initializeRpcs() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Expected O, but got Unknown //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Expected O, but got Unknown ((NetworkBehaviour)this).__registerRpc(2433198804u, new RpcReceiveHandler(__rpc_handler_2433198804), "PushServerRpc"); ((NetworkBehaviour)this).__registerRpc(3498116674u, new RpcReceiveHandler(__rpc_handler_3498116674), "PushClientRpc"); ((NetworkBehaviour)this).__initializeRpcs(); } private static void __rpc_handler_2433198804(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if ((Object)(object)networkManager != (Object)null && networkManager.IsListening) { ulong playerId = 0uL; ByteUnpacker.ReadValueBitPacked(reader, ref playerId); target.__rpc_exec_stage = (__RpcExecStage)1; ((PushComponent)(object)target).PushServerRpc(playerId); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_3498116674(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if ((Object)(object)networkManager != (Object)null && networkManager.IsListening) { ulong pusherId = 0uL; ByteUnpacker.ReadValueBitPacked(reader, ref pusherId); ulong playerId = 0uL; ByteUnpacker.ReadValueBitPacked(reader, ref playerId); Vector3 push = default(Vector3); ((FastBufferReader)(ref reader)).ReadValueSafe(ref push); target.__rpc_exec_stage = (__RpcExecStage)1; ((PushComponent)(object)target).PushClientRpc(pusherId, playerId, push); target.__rpc_exec_stage = (__RpcExecStage)0; } } [MethodImpl(MethodImplOptions.NoInlining)] public override string __getTypeName() { return "PushComponent"; } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }