Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of MHAFigurinesMod v1.0.0
MHAFigurinesMod.dll
Decompiled 18 hours agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using CSync.Extensions; using CSync.Lib; using LethalLib.Modules; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("MHAFigurinesMod")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("MHAFigurinesMod")] [assembly: AssemblyTitle("MHAFigurinesMod")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace MHAFigurinesMod { [BepInPlugin("CraftyGlitches.MHAFigurinesMod", "MHA Figurines Mod", "1.0.0")] public class Plugin : BaseUnityPlugin { private const string GUID = "CraftyGlitches.MHAFigurinesMod"; private const string NAME = "MHA Figurines Mod"; private const string VERSION = "1.0.0"; public static Plugin Instance; public static MHAFigurinesConfig config; public static List<string> ItemAssets = new List<string> { "Assets/MHAFigurine/aizawa/AizawaFigurine.asset", "Assets/MHAFigurine/endeavor/EndeavorFigurine.asset", "Assets/MHAFigurine/dabi/DabiFigurine.asset", "Assets/MHAFigurine/shigaraki/ShigarakiFigurine.asset", "Assets/MHAFigurine/shoto/ShotoFigurine.asset" }; public static List<Item> ItemList; private void Awake() { Instance = this; ItemList = new List<Item>(); string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "mhafigurinesmod"); AssetBundle val = AssetBundle.LoadFromFile(text); foreach (string itemAsset in ItemAssets) { Item val2 = val.LoadAsset<Item>(itemAsset); if ((Object)(object)val2 == (Object)null) { Debug.LogError((object)(itemAsset + " is not accessible, please check your asset path again")); } else { ItemList.Add(val2); } } config = new MHAFigurinesConfig(((BaseUnityPlugin)this).Config); foreach (KeyValuePair<Item, SyncedEntry<int>> item in MHAFigurinesConfig.ItemRarity) { RegisterFigurines(item.Key, SyncedEntry<int>.op_Implicit(item.Value)); ValidateShopItem(item.Key); } ((BaseUnityPlugin)this).Logger.LogInfo((object)"CraftyGlitches.MHAFigurinesMod is loaded ! ... Figurine collection!"); } public static void RemovePostProcessing(GameObject spawnPrefab) { if (!((Object)(object)spawnPrefab != (Object)null)) { return; } MeshRenderer[] componentsInChildren = spawnPrefab.GetComponentsInChildren<MeshRenderer>(); MeshRenderer[] array = componentsInChildren; MeshRenderer[] array2 = array; foreach (MeshRenderer val in array2) { Material[] materials = ((Renderer)val).materials; foreach (Material val2 in materials) { if (val2.renderQueue < 3000) { val2.renderQueue = 2900; } } } } private void RegisterFigurines(Item item, int value) { GameObject spawnPrefab = item.spawnPrefab; RemovePostProcessing(spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(spawnPrefab); Utilities.FixMixerGroups(spawnPrefab); if (item.itemName == "testname") { Items.RegisterScrap(item, value, (LevelTypes)12288); } else { Items.RegisterScrap(item, value, (LevelTypes)(-1)); } } private void ValidateShopItem(Item item) { List<string> list = new List<string> { "ShotoFigurine", "DabiFigurine", "ShigarakiFigurine", "EndeavorFigurine", "AizawaFigurine" }; if (list.Contains(item.itemName)) { TerminalNode val = ScriptableObject.CreateInstance<TerminalNode>(); val.clearPreviousText = true; string text = "Figurines for sale!"; switch (item.itemName) { case "ShotoFigurine": val.displayText = text + "A totally officially licensed figurine, best served with cold soba."; break; case "DabiFigurine": val.displayText = text + "Made from a mysterious source, smells a little like a forest fire."; break; case "ShigarakiFigurine": val.displayText = text + "All Might judges you not politely."; break; case "EndeavorFigurine": val.displayText = text + "SHOTOOOOOOOOOOOOOOOOOOOOOO!"; break; case "AizawaFigurine": val.displayText = text + "Officially licensed figurine of the pro hero Eraser Head!"; break; } Items.RegisterShopItem(item, (TerminalNode)null, (TerminalNode)null, val, Mathf.FloorToInt((float)Random.Range(100, 150))); } } } public class MHAFigurinesConfig : SyncedConfig2<MHAFigurinesConfig> { [field: SyncedEntryField] public static Dictionary<Item, SyncedEntry<int>> ItemRarity { get; private set; } public MHAFigurinesConfig(ConfigFile config) : base("CraftyGlitches.MHAFigurinesMod") { ItemRarity = new Dictionary<Item, SyncedEntry<int>>(); List<string> list = new List<string> { "ShotoFigurine" }; foreach (Item item in Plugin.ItemList) { if (list.Contains(item.itemName)) { string itemName = item.itemName; string text = itemName; if (text == "ShotoFigurine") { ItemRarity[item] = SyncedBindingExtensions.BindSyncedEntry<int>(config, "Figurines rarity", item.itemName ?? "", 20, "Changing rarity value for: " + item.itemName + ".\n\nEnter your desired value.\n\nYou can check the names of the figurines on my thunderstore wiki page."); } } else { ItemRarity[item] = SyncedBindingExtensions.BindSyncedEntry<int>(config, "Figurines rarity", item.itemName ?? "", 20, "Changing rarity value for: " + item.itemName + ".\n\nEnter your desired value.\n\nYou can check the names of the figurines on my thunderstore wiki page."); } } ConfigManager.Register<MHAFigurinesConfig>((SyncedConfig2<MHAFigurinesConfig>)(object)this); } public static void AssetLoader(List<string> list) { } } }