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Decompiled source of LowQuota v1.0.0
LowQuota.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using LowQuota.Patches; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("LowQuota")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("LowQuota")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("7796d861-a7f3-491b-b45b-cd1546e6b06e")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace LowQuota { [BepInPlugin("Creleb.LowQuota", "Low Quota", "1.0.0")] public class LowQuota : BaseUnityPlugin { private const string modGUID = "Creleb.LowQuota"; private const string modName = "Low Quota"; private const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("Creleb.LowQuota"); private static LowQuota Instance; internal ManualLogSource mls; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("Creleb.LowQuota"); mls.LogInfo((object)"LowQuota has successfuly loaded."); harmony.PatchAll(typeof(LowQuota)); harmony.PatchAll(typeof(TimeOfDayPatch)); } } } namespace LowQuota.Patches { [HarmonyPatch(typeof(TimeOfDay))] internal class TimeOfDayPatch { [HarmonyPatch("Awake")] [HarmonyPostfix] private static void AwakePatch(ref TimeOfDay __instance) { __instance.quotaVariables.startingQuota = 1; __instance.quotaVariables.baseIncrease = 0f; } } }