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TheGildedGambit
25,000 Credits Is Your Quota. Your goal is to purchase the golden throne. A Lethal Company progression path tailored to how I enjoy the game, less agressive quota scaling at the cost of difficulty in many other ways.
CHANGELOG
2.3.3
Fixed hand slots being multiplied by 100, i am a good mod pack developer
2.3.2
Fixed an incorrect statistic in LGU
Updated
- 42_Kiri 1.2.5 ⇒ 1.2.6
- 30_Row 1.3.2 ⇒ 1.3.3
- EnemySoundFixes 1.9.13 ⇒ 1.9.14
- SigurdsScrap 1.0.2 ⇒ 1.0.3
2.3.1
PLEASE REINSTALL THE MODPACK IF YOU ARE UPDATING, IT WILL NOT WORK CORRECTLY OTHERWISE.
Added
- LethalCompanyProgressionPatchFix by TisRyno (2.3.2)
Removed
Changed
-
Increased the price of the Back Muscles upgrades (LGU)
-
Decreased the initial carry weight reduction from Back Muscles upgrade by -33%, and increased the incremental reduction of carry weight from it's following upgrades by +50%, totaling almost the same end result with the earlier upgrade not being as strong.
These changes were made since getting 2 extra slots in the late-game is a big deal, and making it too easy to carry 6 items with hardly any penalty felt a little unfair towards our poor monsters.
2.3.0
Added
- BetterEXP by Swaggies (3.0.1)
- SelfSortingStorage by Zigzag (1.5.1)
- MissileTurretsFork by Nikki (1.3.10)
- GetMeBack by MaxTeam (1.0.0)
- TerminalScrollPatch by BraBru (1.0.0)
- Interactive_Store by WhiteSpike (1.0.2)
Removed
Updated
- LethalElementsForky 1.4.0 ⇒ 1.4.1
2.2.1
-
Corrected the hand slot config option
-
Clarified moon mechanics in description
2.2.0
Added
- ImmersiveEntrance by Zehs (1.1.3)
- HungryCompany by nihl (1.1.0)
- NavMeshInCompany by Kittenji (1.0.3)
- Herobrine by Kittenji (1.3.9)
- SigurdsScrap by cookiecaker (1.0.2)
- Scandals_Tweaks by Scandal (1.4.3)
- SpawnCycleFixes by ButteryStancakes (1.2.2)
- ButteryFixes by ButteryStancakes (1.17.16)
- ButteRyBalance by ButteryStancakes (0.6.6)
- BetterSprayPaintForkColors by MINE9289 (1.1.1)
- Scandals_Fixes by Scandal (1.0.1)
Big shoutout to ButteRyBalance for making a bunch of changes I was too lazy to do, should make vanilla moons more interesting and enemy encounters more engaging and less up to whether you get a good enemy combo or not. (Also makes the zap gun much more viable early)
2.1.2
Updated the description to be correct
2.1.1
Updated
- MaterialAssetRestorerCore 1.1.2 ⇒ 2.0.0
- Deepcore_Mines 1.0.7 ⇒ 1.0.9
- RuntimeIcons_BetterRotations 1.2.15 ⇒ 1.2.16
2.1.0
Added
- SnatchinBrackenFORK by OrdenDelDiamanteRojo (2.0.1)
2.0.1
Changed modpack icon again
2.0.0
Not sure if I'll have to deprecate the other modpack, but i had to switch profiles so hopefully it still works.
Changes
-
Changed modpack icon
-
Added SkelahhsInteriorsPlus
-
Added LethalElementsForky
-
Added Advance_Features
-
Added DHUScreen
-
Added LoadingScreen
-
Added RuntimeIcons
-
Added Accurate_Stamina_Display
-
Added Man_Stalker
-
Added The_Immortal_Snail