Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
PingoEnemy
A slow indoor Lethal Company enemy that gets noisier over time, chases players, and explodes at maximum buildup.
| Date uploaded | 2 weeks ago |
| Version | 2.0.0 |
| Download link | Ctb_Eivissa-PingoEnemy-2.0.0.zip |
| Downloads | 273 |
| Dependency string | Ctb_Eivissa-PingoEnemy-2.0.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
Pingo Enemy
Pingo adds a new indoor enemy to Lethal Company.
Developed by JLeonL.
Pingo patrols indoor rooms, chases visible players, can be scanned as an enemy, and becomes increasingly dangerous as players stay near it.
Features
- Slow indoor enemy.
- Patrols interior rooms and chases visible players.
- Gives a chased player a 30 second targeting cooldown after the explosion cycle.
- Stops for 2 seconds at maximum buildup, then explodes and can kill players within 3m.
- Scannable as
Pingo. - High spawn weight by default.
- Spatial
pingo.mp3audio. - Volume increases while players stay nearby.
- After enough nearby time, the sound interval ramps down until sounds overlap, then loops back so it does not stay permanently at the fastest rate.
Configuration
Config file:
BepInEx/config/JLeonL.PingoEnemy.cfg
Important defaults:
[Spawning]
SpawnWeight = 175
[Testing]
EnableDebugSpawnKey = false
ForceSpawnAfterLanding = false
ForceTestSpawnInFrontOfPlayer = true
ForceSpawnAfterLanding is disabled for release, so Pingo will no longer appear automatically when the ship lands. It spawns naturally through LethalLib.
Enable EnableDebugSpawnKey only if you want the host to press F6 to spawn Pingo during testing.
Installation
Install through Thunderstore Mod Manager or r2modman.
Required dependencies:
- BepInExPack
- LethalLib
Notes
All players in the lobby should install the mod and dependencies. Everyone should use the same version, especially for 2.0.0+ because movement is network synchronized.
CHANGELOG
Changelog
2.0.0
- Adds movement for Pingo using the indoor NavMesh.
- Pingo patrols interior rooms, rotates toward nearby players, and chases visible targets.
- Adds runtime procedural bone animation so the Luigi model walks instead of staying in T-pose.
- At maximum sound buildup, Pingo stops for 1 second, explodes, and can kill players within 3m.
- After the explosion cycle, Pingo gives the chased player a 30 second targeting cooldown before pursuing them again.
- Keeps forced testing spawns inside the dungeon and adds NetworkTransform support for multiplayer movement.
1.0.2
- Plays Pingo's audio locally on every client so non-host players can hear it in multiplayer.
- Keeps the synchronized enemy spawn from 1.0.1 while avoiding audio-only host ownership.
1.0.1
- Registers Pingo as a Netcode network prefab on host and clients before joining a lobby.
- Fixes Pingo only being visible for the host in multiplayer sessions.
1.0.0
- First public release.
- Adds Pingo as a stationary, non-lethal indoor enemy.
- Adds scan node support so Pingo is detected as an enemy.
- Adds Luigi model AssetBundle and
pingo.mp3audio. - Adds progressive nearby audio volume and looping overlap ramp.
- Disables debug and forced landing spawns by default for release.
- Sets default spawn weight to 175.