Ctb_Eivissa-PingoEnemy icon

PingoEnemy

A harmless stationary Lethal Company enemy that gets noisier over time, especially when watched or shared in the same room.

Last updated 2 days ago
Total downloads 34
Total rating 0 
Categories Mods Audio BepInEx Monsters AI Generated
Dependency string Ctb_Eivissa-PingoEnemy-1.0.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305
Evaisa-LethalLib-1.2.0 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 1.2.0

README

Pingo Enemy

Pingo adds a new indoor enemy to Lethal Company.

Developed by JLeonL.

Pingo is harmless: it does not chase, move, or kill players. It stands still, can be scanned as an enemy, and becomes increasingly annoying as players stay near it.

Features

  • Stationary non-lethal enemy.
  • Scannable as Pingo.
  • High spawn weight by default.
  • Spatial pingo.mp3 audio.
  • Volume increases while players stay nearby.
  • After enough nearby time, the sound interval ramps down until sounds overlap, then loops back so it does not stay permanently at the fastest rate.

Configuration

Config file:

BepInEx/config/JLeonL.PingoEnemy.cfg

Important defaults:

[Spawning]
SpawnWeight = 175

[Testing]
EnableDebugSpawnKey = false
ForceSpawnAfterLanding = false
ForceTestSpawnInFrontOfPlayer = true

ForceSpawnAfterLanding is disabled for release, so Pingo will no longer appear automatically when the ship lands. It spawns naturally through LethalLib.

Enable EnableDebugSpawnKey only if you want the host to press F6 to spawn Pingo during testing.

Installation

Install through Thunderstore Mod Manager or r2modman.

Required dependencies:

  • BepInExPack
  • LethalLib

Notes

All players in the lobby should install the mod and dependencies.