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PingoEnemy
A harmless stationary Lethal Company enemy that gets noisier over time, especially when watched or shared in the same room.
| Last updated | 2 days ago |
| Total downloads | 34 |
| Total rating | 0 |
| Categories | Mods Audio BepInEx Monsters AI Generated |
| Dependency string | Ctb_Eivissa-PingoEnemy-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
Pingo Enemy
Pingo adds a new indoor enemy to Lethal Company.
Developed by JLeonL.
Pingo is harmless: it does not chase, move, or kill players. It stands still, can be scanned as an enemy, and becomes increasingly annoying as players stay near it.
Features
- Stationary non-lethal enemy.
- Scannable as
Pingo. - High spawn weight by default.
- Spatial
pingo.mp3audio. - Volume increases while players stay nearby.
- After enough nearby time, the sound interval ramps down until sounds overlap, then loops back so it does not stay permanently at the fastest rate.
Configuration
Config file:
BepInEx/config/JLeonL.PingoEnemy.cfg
Important defaults:
[Spawning]
SpawnWeight = 175
[Testing]
EnableDebugSpawnKey = false
ForceSpawnAfterLanding = false
ForceTestSpawnInFrontOfPlayer = true
ForceSpawnAfterLanding is disabled for release, so Pingo will no longer appear automatically when the ship lands. It spawns naturally through LethalLib.
Enable EnableDebugSpawnKey only if you want the host to press F6 to spawn Pingo during testing.
Installation
Install through Thunderstore Mod Manager or r2modman.
Required dependencies:
- BepInExPack
- LethalLib
Notes
All players in the lobby should install the mod and dependencies.