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Defibrillator
Adds a buyable Defibrillator to the store. Shock a dead teammate's body to bring them back mid-round. Battery powered and configurable.
By Culhain
| Last updated | a day ago |
| Total downloads | 227 |
| Total rating | 3 |
| Categories | BepInEx |
| Dependency string | Culhain-Defibrillator-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
Defibrillator
Adds a Defibrillator to the ship store. Stand next to a dead teammate's body, shock them, and they get back up right where they fell, mid-round.
How it works
- Buy it from the terminal:
buy defibrillator(250 credits by default). - Hold it next to a teammate's body and press LMB. It charges for 1.5 seconds, then zaps.
- The revived player comes back with 50 HP, inside or outside the facility.
- A full battery gives 3 shocks. Recharge it at the ship's charging station.
- The zap is loud, so nearby monsters can hear it.
- You can't revive a body someone is carrying, or a player who died without leaving a body.
Config
Edit markj.defibrillator.cfg (or use your mod manager's config editor):
| Setting | Default | What it does |
|---|---|---|
| Price | 250 | Store price in credits |
| ShocksPerBattery | 3 | Revives per full battery |
| ReviveHealth | 50 | HP after being revived |
| Range | 2.5 | How close you need to be to the body (metres) |
| ChargeUpTime | 1.5 | Seconds before the shock fires |
| WeightLbs | 12 | Item weight |
Multiplayer
Everyone in the lobby needs this mod, with the same Price setting.
Bugs
If a revive looks wrong, check BepInEx/LogOutput.log for lines mentioning Defibrillator and include them in your report.