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Decompiled source of TouhouBoombox MoF v1.0.0
plugins/TouhouBoomboxMoF.dll
Decompiled 4 months agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using BepInEx; using PersonalBoombox; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyVersion("0.0.0.0")] namespace TouhouBoomboxMoF; [BepInPlugin("cutyimodo.TouhouBoomboxMoF", "Touhou Boombox MoF", "1.0.0")] [BepInDependency("ImoutoSama.PersonalBoombox", "1.1.0")] public class TouhouBoomboxMoFPlugin : BaseUnityPlugin { private const string modGUID = "cutyimodo.TouhouBoomboxMoF"; private const string modName = "Touhou Boombox MoF"; private const string modVersion = "1.0.0"; private void Awake() { ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Touhou Boombox MoF v1.0.0 loaded!"); RequestData val = PersonalBoomboxPlugin.AddFromAssemblyDll(Assembly.GetExecutingAssembly().Location); } }