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Decompiled source of RandomPlayerDeathSounds v1.0.0
randomDeathSounds.dll
Decompiled a year agousing System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("randomDeathSounds")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("randomDeathSounds")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("dbb16179-18f8-46df-8ed8-371fdcbcc9ab")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace randomDeathSounds { [BepInPlugin("automan.randomDeathSounds", "Random player death sounds", "1.0.0")] public class randomPlayerDeathSoundsBase : BaseUnityPlugin { private const string modGUID = "automan.randomDeathSounds"; private const string modName = "Random player death sounds"; private const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("automan.randomDeathSounds"); private static randomPlayerDeathSoundsBase Instance; internal ManualLogSource mls; internal static List<AudioClip> SoundFX; internal static AssetBundle Bundle; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("automan.randomDeathSounds"); mls.LogInfo((object)"Don't die! (:"); harmony.PatchAll(); mls = ((BaseUnityPlugin)this).Logger; SoundFX = new List<AudioClip>(); string location = ((BaseUnityPlugin)Instance).Info.Location; location = location.TrimEnd("randomDeathSounds.dll".ToCharArray()); Bundle = AssetBundle.LoadFromFile(location + "deathsounds"); if ((Object)(object)Bundle != (Object)null) { mls.LogInfo((object)"works"); SoundFX = Bundle.LoadAllAssets<AudioClip>().ToList(); } else { mls.LogError((object)"NOT GOOD"); } } } } namespace randomDeathSounds.Patches { [HarmonyPatch(typeof(PlayerControllerB))] internal class PlayerControllerBPatch { [HarmonyPatch("SpawnDeadBody")] [HarmonyPostfix] private static void playNewDeathNoise(ref DeadBodyInfo ___deadBody) { float num = Random.Range(1, 100); if (num >= 87.5f) { ___deadBody.bodyAudio.PlayOneShot(randomPlayerDeathSoundsBase.SoundFX[0], 0.75f); } else if (num >= 75f) { ___deadBody.bodyAudio.PlayOneShot(randomPlayerDeathSoundsBase.SoundFX[1], 0.75f); } else if (num >= 62.5f) { ___deadBody.bodyAudio.PlayOneShot(randomPlayerDeathSoundsBase.SoundFX[2], 0.75f); } else if (num >= 50f) { ___deadBody.bodyAudio.PlayOneShot(randomPlayerDeathSoundsBase.SoundFX[3], 0.75f); } else if (num >= 37.5f) { ___deadBody.bodyAudio.PlayOneShot(randomPlayerDeathSoundsBase.SoundFX[4], 0.75f); } else if (num >= 25f) { ___deadBody.bodyAudio.PlayOneShot(randomPlayerDeathSoundsBase.SoundFX[5], 0.75f); } else if (num >= 12.5f) { ___deadBody.bodyAudio.PlayOneShot(randomPlayerDeathSoundsBase.SoundFX[6], 0.75f); } else { ___deadBody.bodyAudio.PlayOneShot(randomPlayerDeathSoundsBase.SoundFX[7], 0.75f); } } } }