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Decompiled source of TooManyEmotesAddonFix v0.1.0
TooManyEmotesAddonFix.dll
Decompiled 8 hours agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using TooManyEmotes; using TooManyEmotes.Props; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("TooManyEmotesAddonFix")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("Fixes TooManyEmotes addons: their emotes get a rarity tier and must be bought, and the base emotes they break work again.")] [assembly: AssemblyFileVersion("0.1.0.0")] [assembly: AssemblyInformationalVersion("0.1.0")] [assembly: AssemblyProduct("TooManyEmotesAddonFix")] [assembly: AssemblyTitle("TooManyEmotesAddonFix")] [assembly: AssemblyVersion("0.1.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace TooManyEmotesAddonFix { internal static class AddonTiers { private static readonly float[] tierFloors = new float[3] { 7f, 14f, 28f }; private static readonly FieldRef<List<UnlockableEmote>> complementaryEmotesDefault = AccessTools.StaticFieldRefAccess<List<UnlockableEmote>>(AccessTools.Field(typeof(EmotesManager), "complementaryEmotesDefault")); internal static void Apply() { if (EmotesManager.allUnlockableEmotes == null || !BaseBundles.Found) { return; } int[] array = new int[4]; foreach (UnlockableEmote allUnlockableEmote in EmotesManager.allUnlockableEmotes) { if (allUnlockableEmote.complementary && !((Object)(object)allUnlockableEmote.animationClip == (Object)null) && !BaseBundles.FreeClips.Contains(allUnlockableEmote.animationClip)) { allUnlockableEmote.complementary = false; allUnlockableEmote.rarity = TierFor(allUnlockableEmote); allUnlockableEmote.displayName = OriginalCaseName(allUnlockableEmote); TierList(allUnlockableEmote.rarity).Add(allUnlockableEmote); complementaryEmotesDefault.Invoke()?.Remove(allUnlockableEmote); EmotesManager.complementaryEmotes?.Remove(allUnlockableEmote); array[allUnlockableEmote.rarity]++; } } int num = array[0] + array[1] + array[2] + array[3]; if (num > 0) { Plugin.mlg.LogInfo((object)$"Tiered {num} addon emotes: {array[0]} Common, {array[1]} Rare, {array[2]} Epic, {array[3]} Legendary."); } } private static int TierFor(UnlockableEmote emote) { float num = emote.animationClip.length; if ((Object)(object)emote.transitionsToClip != (Object)null) { num += emote.transitionsToClip.length; } int i; for (i = 0; i < tierFloors.Length && num >= tierFloors[i]; i++) { } return i; } private static string OriginalCaseName(UnlockableEmote emote) { string text = ((emote.emoteSyncGroupName != "") ? emote.emoteSyncGroupName : emote.emoteName); text = text.Replace('_', ' ').Trim(' '); if (!(text != "")) { return emote.displayName; } return text; } private static List<UnlockableEmote> TierList(int rarity) { return rarity switch { 1 => EmotesManager.allEmotesTier1, 2 => EmotesManager.allEmotesTier2, 3 => EmotesManager.allEmotesTier3, _ => EmotesManager.allEmotesTier0, }; } } internal static class BaseBundles { private static readonly string[] emoteBundles = new string[6] { "emotes_0", "emotes_1", "emotes_2", "emotes_3", "emotes_complementary", "emotes_special" }; private static readonly string[] freeBundles = new string[2] { "emotes_complementary", "emotes_special" }; internal static List<(AnimationClip clip, string originalName)> Clips { get; private set; } internal static HashSet<AnimationClip> AllClips { get; private set; } internal static HashSet<AnimationClip> FreeClips { get; private set; } internal static bool Found => Clips != null; internal static void Find() { if (Found) { return; } List<(AnimationClip, string)> list = new List<(AnimationClip, string)>(); HashSet<AnimationClip> hashSet = new HashSet<AnimationClip>(); HashSet<AnimationClip> hashSet2 = new HashSet<AnimationClip>(); int num = 0; foreach (AssetBundle allLoadedAssetBundle in AssetBundle.GetAllLoadedAssetBundles()) { if (Array.IndexOf(emoteBundles, ((Object)allLoadedAssetBundle).name) < 0) { continue; } num++; bool flag = Array.IndexOf(freeBundles, ((Object)allLoadedAssetBundle).name) >= 0; string[] allAssetNames = allLoadedAssetBundle.GetAllAssetNames(); foreach (string text in allAssetNames) { if (!text.EndsWith(".anim", StringComparison.OrdinalIgnoreCase)) { continue; } AnimationClip val = allLoadedAssetBundle.LoadAsset<AnimationClip>(text); if (!((Object)(object)val == (Object)null)) { list.Add((val, Path.GetFileNameWithoutExtension(text))); hashSet.Add(val); if (flag) { hashSet2.Add(val); } } } } if (num < emoteBundles.Length) { Plugin.mlg.LogError((object)$"Found {num} of TooManyEmotes' {emoteBundles.Length} emote bundles, emotes are left as they are."); return; } Clips = list; AllClips = hashSet; FreeClips = hashSet2; } } [HarmonyPatch] internal static class EmoteListRepair { private readonly struct AddonEmoteSettings { private readonly bool boomboxAudio; private readonly bool canMoveWhileEmoting; private readonly string overrideAudioClipName; private readonly string overrideAudioLoopClipName; private readonly float recordSongLoopValue; private readonly bool requiresHeldProp; private readonly GameObject requiredHeldPropPrefab; private readonly List<string> propNamesInEmote; internal AddonEmoteSettings(UnlockableEmote emote) { boomboxAudio = isBoomboxAudio.Invoke(emote); canMoveWhileEmoting = emote.canMoveWhileEmoting; overrideAudioClipName = emote.overrideAudioClipName; overrideAudioLoopClipName = emote.overrideAudioLoopClipName; recordSongLoopValue = emote.recordSongLoopValue; requiresHeldProp = emote.requiresHeldProp; requiredHeldPropPrefab = emote.requiredHeldPropPrefab; propNamesInEmote = emote.propNamesInEmote; } internal void ApplyTo(UnlockableEmote emote) { isBoomboxAudio.Invoke(emote) = boomboxAudio; emote.canMoveWhileEmoting = canMoveWhileEmoting; emote.overrideAudioClipName = overrideAudioClipName; emote.overrideAudioLoopClipName = overrideAudioLoopClipName; emote.recordSongLoopValue = recordSongLoopValue; emote.requiresHeldProp = requiresHeldProp; emote.requiredHeldPropPrefab = requiredHeldPropPrefab; if (emote.propNamesInEmote == null) { emote.propNamesInEmote = propNamesInEmote; } } } private static bool ready; private static bool rebuilding; private static Dictionary<AnimationClip, AddonEmoteSettings> addonSettings; private static readonly FieldRef<UnlockableEmote, bool> isBoomboxAudio = AccessTools.FieldRefAccess<UnlockableEmote, bool>("_isBoomboxAudio"); private static readonly FieldInfo emotePropsData = AccessTools.Field(AccessTools.TypeByName("TooManyEmotes.Props.EmotePropManager"), "emotePropsData"); private static readonly MethodInfo buildEmotePropList = AccessTools.Method(AccessTools.TypeByName("TooManyEmotes.Props.EmotePropManager"), "BuildEmotePropList", (Type[])null, (Type[])null); internal static void AtStartup() { Stopwatch stopwatch = Stopwatch.StartNew(); BaseBundles.Find(); ready = BaseBundles.Found; if (ready) { addonSettings = SaveAddonSettings(); Repair(); Plugin.mlg.LogInfo((object)$"Emote list repaired and tiered in {stopwatch.ElapsedMilliseconds} ms."); } } [HarmonyPatch(typeof(EmotesManager), "BuildEmotesList")] [HarmonyPrefix] private static void BeforeBuild() { if (ready && !rebuilding) { addonSettings = SaveAddonSettings(); } } [HarmonyPatch(typeof(EmotesManager), "BuildEmotesList")] [HarmonyPostfix] private static void AfterBuild() { if (ready && !rebuilding) { Repair(); } } private static void Repair() { try { RestoreClipNames(); rebuilding = true; try { EmotesManager.BuildEmotesList(); } finally { rebuilding = false; } RerunBaseSetup(); RestoreAddonSettings(); } catch (Exception arg) { Plugin.mlg.LogError((object)$"Could not repair the emote list: {arg}"); } AddonTiers.Apply(); } private static void RestoreClipNames() { foreach (var (val, text) in BaseBundles.Clips) { if ((Object)(object)val != (Object)null && !string.Equals(((Object)val).name, text, StringComparison.OrdinalIgnoreCase)) { ((Object)val).name = text; } } } private static void RerunBaseSetup() { //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) if (emotePropsData?.GetValue(null) is IEnumerable enumerable) { foreach (EmotePropData item in enumerable) { if ((int)item != 0) { item.parentEmotes?.Clear(); } } } buildEmotePropList?.Invoke(null, null); AdditionalEmoteData.SetAdditionalEmoteData(); AdditionalEmoteData.SetAdditionalPropData(); AdditionalEmoteData.SetAdditionalMusicData(); } private static Dictionary<AnimationClip, AddonEmoteSettings> SaveAddonSettings() { Dictionary<AnimationClip, AddonEmoteSettings> dictionary = new Dictionary<AnimationClip, AddonEmoteSettings>(); if (EmotesManager.allUnlockableEmotes == null) { return dictionary; } foreach (UnlockableEmote allUnlockableEmote in EmotesManager.allUnlockableEmotes) { if ((Object)(object)allUnlockableEmote.animationClip != (Object)null && !BaseBundles.AllClips.Contains(allUnlockableEmote.animationClip)) { dictionary[allUnlockableEmote.animationClip] = new AddonEmoteSettings(allUnlockableEmote); } } return dictionary; } private static void RestoreAddonSettings() { if (addonSettings == null) { return; } foreach (UnlockableEmote allUnlockableEmote in EmotesManager.allUnlockableEmotes) { if ((Object)(object)allUnlockableEmote.animationClip != (Object)null && addonSettings.TryGetValue(allUnlockableEmote.animationClip, out var value)) { value.ApplyTo(allUnlockableEmote); } } } } [BepInPlugin("dev.davesco.TooManyEmotesAddonFix", "TooManyEmotesAddonFix", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public const string modGUID = "dev.davesco.TooManyEmotesAddonFix"; public const string modName = "TooManyEmotesAddonFix"; public const string modVersion = "0.1.0"; private Harmony _harmony = new Harmony("dev.davesco.TooManyEmotesAddonFix"); internal static ManualLogSource mlg = Logger.CreateLogSource("dev.davesco.TooManyEmotesAddonFix"); private void Awake() { _harmony.PatchAll(); EmoteListRepair.AtStartup(); mlg.LogInfo((object)"Plugin TooManyEmotesAddonFix is loaded!"); } } public static class PluginInfo { public const string PLUGIN_GUID = "TooManyEmotesAddonFix"; public const string PLUGIN_NAME = "TooManyEmotesAddonFix"; public const string PLUGIN_VERSION = "0.1.0"; } }