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Decompiled source of ClearVisor v1.0.3
BepInEx/Plugins/ClearVisor/ClearVisor.dll
Decompiled 3 hours agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using Microsoft.CodeAnalysis; using UnityEngine; using UnityEngine.SceneManagement; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("ClearVisor")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("ClearVisor")] [assembly: AssemblyTitle("ClearVisor")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ClearVisor { [BepInPlugin("com.clearvisor", "Clear Visor", "1.0.3")] public class ClearVisorPlugin : BaseUnityPlugin { private void Awake() { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Expected O, but got Unknown ((BaseUnityPlugin)this).Logger.LogInfo((object)"Clear Visor has loaded!"); GameObject val = new GameObject("ClearVisor_Runtime") { hideFlags = (HideFlags)61 }; Object.DontDestroyOnLoad((Object)val); val.AddComponent<ClearVisorRuntime>().Initialize(((BaseUnityPlugin)this).Logger); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Clear Visor runtime initialized successfully."); } } public sealed class ClearVisorRuntime : MonoBehaviour { private const string VisorObjectName = "PlayerHUDHelmetModel"; private ManualLogSource logger; private GameObject visorObject; private float nextSearchTime; public void Initialize(ManualLogSource pluginLogger) { logger = pluginLogger; } private void Update() { //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)visorObject != (Object)null) { if (visorObject.activeSelf) { visorObject.SetActive(false); } } else { if (Time.unscaledTime < nextSearchTime) { return; } nextSearchTime = Time.unscaledTime + 2f; GameObject[] array = Resources.FindObjectsOfTypeAll<GameObject>(); foreach (GameObject val in array) { if ((Object)(object)val == (Object)null) { continue; } Scene scene = val.scene; if (((Scene)(ref scene)).IsValid()) { scene = val.scene; if (((Scene)(ref scene)).isLoaded && string.Equals(((Object)val).name, "PlayerHUDHelmetModel", StringComparison.OrdinalIgnoreCase)) { visorObject = val; visorObject.SetActive(false); logger.LogInfo((object)"Helmet visor successfully disabled."); break; } } } } } } }