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CHANGELOG
1.3.1
- Radar Map added but for real this time.
1.3.0
- Changed the way an event works.
- Radar Map added.
1.2.3
- Fixed a possible Teleportation issue.
1.2.2
- Moved the Ivy Plush spawn location.
- Added a Vyper Plush.
- Only 2 Deadlock character Plush items can appear in the interior at a time.
- Adjusted default weights.
1.2.1
- An Extra surprise.
1.2.0
- The apparent time of day within the interior is random. this has no bearing on the moons actual time.
- Set Dressing for the Dining Room Tables and other rooms.
- 1 New tile, the Gaming Parlour.
- The Haunted hallway is more likely to generate.
1.1.1
- Fixed some props positions.
- The hidden Plush Talks now.
1.1.0
- Added information to the Readme that this interior is based off the location from the game Deadlock, because it is and probably should have mentioned it.
- Improved the Hotel Room tile and integrated the Bathroom tile into it.
- Removed the Bathroom Tile.
- 1 new Tile, The Dining Hall.
- The Baroness is reknown to be haunted, added a few things to accentuate this.
- Improved the Look of the Ventilation room to make it look less hastily put together.
- Breaker boxes can now generate in the interior, they serve no purpose, but exist for the functionality of other mods.
- Replaced a few Vanilla assets with custom ones.
- Towels.
1.0.0
- Release Version.