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Decompiled source of DigisTripleJump v1.0.0
BepInEx/plugins/TripleJump.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using UnityEngine; using UnityEngine.InputSystem; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("TripleJump")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("TripleJump")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("f2d15718-154f-464b-8e71-fae314f107f9")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace TripleJump; [BepInPlugin("Digi.TripleJump", "MultiJump", "1.0.0.0")] public class TripleJumpModBase : BaseUnityPlugin { [HarmonyPatch(typeof(PlayerControllerB))] public static class PlayerControllerBPatch { private static int jumpCount; private const int maxJumps = 3; [HarmonyPatch("Jump_performed")] [HarmonyPrefix] public static bool Jump_performed_Prefix(PlayerControllerB __instance, CallbackContext context) { if (__instance.thisController.isGrounded && jumpCount > 0) { jumpCount = 0; } if (jumpCount < 3) { PerformCustomJump(__instance); jumpCount++; return false; } return true; } private static bool CanJump(PlayerControllerB instance) { return instance.thisController.isGrounded || jumpCount < 3; } private static void PerformCustomJump(PlayerControllerB instance) { FieldInfo field = typeof(PlayerControllerB).GetField("playerSlidingTimer", BindingFlags.Instance | BindingFlags.NonPublic); FieldInfo field2 = typeof(PlayerControllerB).GetField("isJumping", BindingFlags.Instance | BindingFlags.NonPublic); FieldInfo field3 = typeof(PlayerControllerB).GetField("jumpCoroutine", BindingFlags.Instance | BindingFlags.NonPublic); if (field != null) { field.SetValue(instance, 0f); } if (field2 != null) { field2.SetValue(instance, true); } object? obj = field3?.GetValue(instance); Coroutine val = (Coroutine)((obj is Coroutine) ? obj : null); if (val != null) { ((MonoBehaviour)instance).StopCoroutine(val); } Coroutine value = ((MonoBehaviour)instance).StartCoroutine("PlayerJump"); if (field3 != null) { field3.SetValue(instance, value); } instance.sprintMeter = Mathf.Clamp(instance.sprintMeter - 0.08f, 0f, 1f); if ((Object)(object)instance.movementAudio != (Object)null && (Object)(object)StartOfRound.Instance?.playerJumpSFX != (Object)null) { instance.movementAudio.PlayOneShot(StartOfRound.Instance.playerJumpSFX); } } [HarmonyPatch(typeof(PlayerControllerB), "ResetFallGravity")] [HarmonyPrefix] public static void ResetFallGravity_Prefix(PlayerControllerB instance) { jumpCount = 0; } } private const string modGUID = "Digi.TripleJump"; private const string modName = "MultiJump"; private const string modVersion = "1.0.0.0"; private readonly Harmony harmony = new Harmony("Digi.TripleJump"); private static TripleJumpModBase Instance; internal ManualLogSource mls; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("Digi.TripleJump"); mls.LogInfo((object)"MultiJump loading..."); harmony.PatchAll(typeof(PlayerControllerBPatch)); mls.LogInfo((object)"MultiJump loaded successfully."); } }