Decompiled source of Mobs Drop Loot v1.0.0

BepInEx/plugins/Dobbo_120/DobTweaks.dll

Decompiled 2 years ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using DobTweaks.Patches;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("DobTweaks")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("DobTweaks")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("14c5ffac-49dd-4285-b8e2-6b330fffcb1c")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace DobTweaks
{
	[BepInPlugin("Dob.DobTweaks", "Dob Tweaks", "1.0.0.0")]
	public class DobTweaksBase : BaseUnityPlugin
	{
		private const string modGUID = "Dob.DobTweaks";

		private const string modname = "Dob Tweaks";

		private const string modVersion = "1.0.0.0";

		private readonly Harmony harmony = new Harmony("Dob.DobTweaks");

		private static DobTweaksBase Instance;

		internal ManualLogSource mls;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("Dob.DobTweaks");
			mls.LogInfo((object)"Dob Tweaks online");
			harmony.PatchAll(typeof(DobTweaksBase));
			harmony.PatchAll(typeof(EnemyDropPatch));
		}
	}
}
namespace DobTweaks.Patches
{
	[HarmonyPatch(typeof(EnemyAI))]
	internal class EnemyDropPatch
	{
		[HarmonyPatch("HitEnemy")]
		[HarmonyPostfix]
		private static void EnemyDrops(ref Vector3 ___serverPosition)
		{
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			List<SpawnableItemWithRarity> spawnableScrap = Object.FindFirstObjectByType<RoundManager>().currentLevel.spawnableScrap;
			Random random = new Random();
			GameObject val = Object.Instantiate<GameObject>(spawnableScrap[random.Next(0, spawnableScrap.Count)].spawnableItem.spawnPrefab, ___serverPosition, Quaternion.identity);
		}
	}
}