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Decompiled source of RicardoBracken3d v1.0.1
RicardoBracken3d.dll
Decompiled 2 years agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("RicardoBracken3d")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+8e1a856e1477ca630de3818d5e3f969061170327")] [assembly: AssemblyProduct("RicardoBracken3d")] [assembly: AssemblyTitle("RicardoBracken3d")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace RicardoBracken3d { [BepInPlugin("RicardoBracken3d", "RicardoBracken3d", "1.0.0")] public class RicardoBracken3d : BaseUnityPlugin { internal static Random AudioRandom = new Random(0); public static RicardoBracken3d Instance { get; private set; } = null; internal static ManualLogSource Logger { get; private set; } = null; internal static Harmony? Harmony { get; set; } internal static Dictionary<string, AudioClip> Sfx { get; private set; } = new Dictionary<string, AudioClip>(); internal static Dictionary<string, GameObject> Models { get; private set; } = new Dictionary<string, GameObject>(); private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; Instance = this; Patch(); if (LoadBundles()) { Logger.LogInfo((object)"RicardoBracken3d v1.0.0 has loaded!"); } else { Unpatch(); } } internal static void Patch() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown if (Harmony == null) { Harmony = new Harmony("RicardoBracken3d"); } Logger.LogDebug((object)"Patching..."); Harmony.PatchAll(); Logger.LogDebug((object)"Finished patching!"); } internal static void Unpatch() { Logger.LogDebug((object)"Unpatching..."); Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } Logger.LogDebug((object)"Finished unpatching!"); } internal static bool LoadBundles() { bool result = true; string location = ((BaseUnityPlugin)Instance).Info.Location; location = location.TrimEnd("RicardoBracken3d.dll".ToCharArray()); AssetBundle val = AssetBundle.LoadFromFile(location + "audios"); AssetBundle val2 = AssetBundle.LoadFromFile(location + "models"); if ((Object)(object)val != (Object)null) { AudioClip[] array = val.LoadAllAssets<AudioClip>(); List<AudioClip> list = new List<AudioClip>(array.Length); list.AddRange(array); List<AudioClip> list2 = list; list2.ForEach(delegate(AudioClip sound) { Sfx.Add(((Object)sound).name, sound); Logger.LogInfo((object)("Loaded sound " + ((Object)sound).name)); }); Logger.LogInfo((object)"Successfully loaded the audio files"); } else { result = false; Logger.LogError((object)"Failed to load audio files"); } if ((Object)(object)val2 != (Object)null) { GameObject[] array2 = val2.LoadAllAssets<GameObject>(); List<GameObject> list3 = new List<GameObject>(array2.Length); list3.AddRange(array2); List<GameObject> list4 = list3; list4.ForEach(delegate(GameObject model) { Models.Add(((Object)model).name, model); Logger.LogInfo((object)("Loaded model " + ((Object)model).name)); }); Logger.LogInfo((object)"Successfully loaded the model files"); } else { result = false; Logger.LogError((object)"Failed to load model files"); } return result; } } public static class MyPluginInfo { public const string PLUGIN_GUID = "RicardoBracken3d"; public const string PLUGIN_NAME = "RicardoBracken3d"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace RicardoBracken3d.Patches { [HarmonyPatch(typeof(FlowermanAI))] internal class FlowermanAIPatch { public const string PREFIX_NECK = "crackneck_"; public const string PREFIX_ANGY = "anger_"; public const string PREFIX_DED = "death_"; public const string PREFIX_FOUND = "found_"; public const int clipCount = 4; public const float randomPitchStart = 0.8f; public const float randomPitchEnd = 1.2f; [HarmonyPatch("Start")] [HarmonyPostfix] private static void FlowerManToRicardo(FlowermanAI __instance) { //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_00e1: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Unknown result type (might be due to invalid IL or missing references) //IL_00fa: Unknown result type (might be due to invalid IL or missing references) Renderer[] componentsInChildren = ((Component)((Component)__instance).transform.Find("FlowermanModel")).GetComponentsInChildren<Renderer>(); Renderer[] array = componentsInChildren; foreach (Renderer val in array) { val.enabled = false; } RicardoBracken3d.Logger.LogInfo((object)(((Object)__instance).GetInstanceID() + " instance - Default bracken model hidden")); if (RicardoBracken3d.Models.TryGetValue("ricardo", out GameObject value)) { RicardoBracken3d.Logger.LogInfo((object)(((Object)__instance).GetInstanceID() + " instance - setting ricardo bracken model to " + ((Object)value).name)); GameObject val2 = Object.Instantiate<GameObject>(value, ((Component)__instance).gameObject.transform); ((Object)val2).name = "Ricardo(Clone)"; val2.transform.localPosition = Vector3.zero; Transform transform = val2.transform; transform.localScale += new Vector3(0.6f, 0.6f, 0.6f); val2.SetActive(true); } int num = RicardoBracken3d.AudioRandom.Next(0, RicardoBracken3d.Sfx.Keys.Count / 4); RicardoBracken3d.Logger.LogInfo((object)(((Object)__instance).GetInstanceID() + " instance - ricardo audio index is " + num)); if (RicardoBracken3d.Sfx.TryGetValue("crackneck_" + num, out AudioClip value2)) { RicardoBracken3d.Logger.LogInfo((object)(((Object)__instance).GetInstanceID() + " instance - setting ricardo sound crackneck_ to " + ((Object)value2).name)); __instance.crackNeckSFX = value2; __instance.crackNeckAudio.clip = value2; } if (RicardoBracken3d.Sfx.TryGetValue("anger_" + num, out AudioClip value3)) { RicardoBracken3d.Logger.LogInfo((object)(((Object)__instance).GetInstanceID() + " instance - setting ricardo sound anger_ to " + ((Object)value3).name)); __instance.creatureAngerVoice.clip = value3; } if (RicardoBracken3d.Sfx.TryGetValue("death_" + num, out AudioClip value4)) { RicardoBracken3d.Logger.LogInfo((object)(((Object)__instance).GetInstanceID() + " instance - setting ricardo sound death_ to " + ((Object)value4).name)); ((EnemyAI)__instance).dieSFX = value4; } if (RicardoBracken3d.Sfx.TryGetValue("found_" + num, out AudioClip value5)) { RicardoBracken3d.Logger.LogInfo((object)(((Object)__instance).GetInstanceID() + " instance - setting ricardo sound found_ to " + ((Object)value5).name)); ((Component)((Component)__instance).transform.Find("FlowermanModel").Find("AnimContainer")).GetComponent<PlayAudioAnimationEvent>().audioClip = value5; } RicardoBracken3d.Logger.LogInfo((object)"setting ricardo tag"); ((Component)__instance).GetComponentInChildren<ScanNodeProperties>().headerText = "Ricardo Milos"; } [HarmonyPatch("KillEnemy")] [HarmonyPostfix] private static void FreezeAddedModelonKillEnemy(FlowermanAI __instance) { ((Behaviour)((Component)((Component)__instance).transform.Find("Ricardo(Clone)")).GetComponent<Animator>()).enabled = false; ((Component)((Component)__instance).transform.Find("Ricardo(Clone)")).transform.Rotate(0f, 0f, 90f); } [HarmonyPatch("Update")] [HarmonyPostfix] private static void patchUpdate(FlowermanAI __instance) { if (!__instance.isInAngerMode) { __instance.creatureAngerVoice.pitch = Random.Range(0.8f, 1.2f); } } } [HarmonyPatch(typeof(RoundManager))] internal class RoundManagerFlowermanSetRandomPartch { [HarmonyPatch("Start")] [HarmonyPostfix] public static void InitRandom() { RicardoBracken3d.AudioRandom = new Random(StartOfRound.Instance.randomMapSeed); RicardoBracken3d.Logger.LogDebug((object)("Set Random from StartOfRound.Instance.randomMapSeed - " + StartOfRound.Instance.randomMapSeed)); } } }