CHANGELOG

0.2.1

Initial Upload

0.2.2

Forgot to set Foyer doors to sync

0.2.3

Bandaid fix for enemy pathing - Was able to fix pathing for empty doorways, however enemies will not proceed through doorways with actual doors. Adjusted doorway selection types to offset this until I find a fix.

0.2.4

Added 5 hallway variants for better maze generation Adjusted navmesh to prevent monsters clipping through objects Bandaid fix for locked doors not being openable with keys

0.2.5

Fixed collisions for L-Shape, Loop, Long, and 4-Way halls