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| Last updated | 2 weeks ago |
| Total downloads | 1529 |
| Total rating | 0 |
| Categories | Misc |
| Dependency string | Draglorr-LORE-3.1.0 |
| Dependants | 1 other package depends on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Magic_Wesley-CustomStoryLogsFixed
Allows the addition of custom story logs. (this fixes a couple bugs until the original gets fixed)
Preferred version: 1.6.1README
A connected on-going story you can find via different logs scattered across both vanilla and modded moons! I always felt like the vanilla story was a bit lacking, so i wrote a story about a crew long before your time, their experiences as employees of the Company and their slow descent into insanity. Also helps add a bit more progression to the game in my opinion.
Requires PsychSanctum (version 0.9.5), Monarch, Generic Moons and Old Dine to work.
Now updated for v81!
Why are there so many versions? Because the story logs mod is a huge pain in the ass to deal with. HOLY CRAP THIS TOOK SO GODDAMN LONG TO WORK. Storylogs mod is pain.
Links
v3.1.0 - force-loader fix (custom fix)
This build bundles a small companion plugin, LOREForceLoader, that fixes the
story logs failing to appear at all. The underlying Custom Story Logs library
only ever reads Lore.txt from a plugin subfolder named exactly
CustomStoryLogs\logs\; when Lore.txt ends up anywhere else in the LORE
folder, the library finds nothing and no logs spawn (this is what broke on
23 Oct 2026). LOREForceLoader finds Lore.txt anywhere under the LORE folder
and force-registers it with the library, no matter where it sits. It loads
after the library's own scan and skips anything already registered, so logs
are never added twice.
It also adds a safety net: after the library spawns a planet's logs, any registered log that is somehow missing from the world gets spawned on the spot. The one exception is unchanged - a log the terminal/save already marks as collected stays hidden and is not forced to re-appear. Starting a new save resets the collected list, so every log spawns again until you find it.