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Draglorr-LORE-3.0.2 icon

LORE

Lore/story logs that tell an ongoing story

Date uploaded a month ago
Version 3.0.2
Download link Draglorr-LORE-3.0.2.zip
Downloads 49
Dependency string Draglorr-LORE-3.0.2

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Magic_Wesley-CustomStoryLogsFixed-1.6.1 icon
Magic_Wesley-CustomStoryLogsFixed

Allows the addition of custom story logs. (this fixes a couple bugs until the original gets fixed)

Preferred version: 1.6.1

README

A connected on-going story you can find via different logs scattered across both vanilla and modded moons! I always felt like the vanilla story was a bit lacking, so i wrote a story about a crew long before your time, their experiences as employees of the Company and their slow descent into insanity. Also helps add a bit more progression to the game in my opinion.

Requires PsychSanctum (version 0.9.5), Monarch, Generic Moons and Old Dine to work.

Now updated for v81!

Why are there so many versions? Because the story logs mod is a huge pain in the ass to deal with. HOLY CRAP THIS TOOK SO GODDAMN LONG TO WORK. Storylogs mod is pain.

Links

Custom Story Logs

Log Builder

CHANGELOG

Changelog

3.1.0

  • Fixed the story logs not spawning at all when Lore.txt is not sitting in a CustomStoryLogs\logs subfolder. Added a bundled LOREForceLoader plugin that finds Lore.txt anywhere in the LORE folder and registers it with Custom Story Logs, with a dedup guard so the library's own scan cannot double-add.
  • Added a spawn safety net that re-spawns any registered log missing from the planet after the library runs. Logs already collected in the current save still stay hidden; a new save re-spawns every log until it is found.
  • Lore.txt moved to the canonical CustomStoryLogs\logs\ location inside the package so the library's own scan can find it even without the loader.