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| Date uploaded | a month ago |
| Version | 3.0.2 |
| Download link | Draglorr-LORE-3.0.2.zip |
| Downloads | 49 |
| Dependency string | Draglorr-LORE-3.0.2 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Magic_Wesley-CustomStoryLogsFixed
Allows the addition of custom story logs. (this fixes a couple bugs until the original gets fixed)
Preferred version: 1.6.1README
A connected on-going story you can find via different logs scattered across both vanilla and modded moons! I always felt like the vanilla story was a bit lacking, so i wrote a story about a crew long before your time, their experiences as employees of the Company and their slow descent into insanity. Also helps add a bit more progression to the game in my opinion.
Requires PsychSanctum (version 0.9.5), Monarch, Generic Moons and Old Dine to work.
Now updated for v81!
Why are there so many versions? Because the story logs mod is a huge pain in the ass to deal with. HOLY CRAP THIS TOOK SO GODDAMN LONG TO WORK. Storylogs mod is pain.
Links
CHANGELOG
Changelog
3.1.0
- Fixed the story logs not spawning at all when
Lore.txtis not sitting in aCustomStoryLogs\logssubfolder. Added a bundled LOREForceLoader plugin that findsLore.txtanywhere in the LORE folder and registers it with Custom Story Logs, with a dedup guard so the library's own scan cannot double-add. - Added a spawn safety net that re-spawns any registered log missing from the planet after the library runs. Logs already collected in the current save still stay hidden; a new save re-spawns every log until it is found.
Lore.txtmoved to the canonicalCustomStoryLogs\logs\location inside the package so the library's own scan can find it even without the loader.