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Decompiled source of Sonics Scraps Improvised v0.0.1
Sonic_Scrap_Revised.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using LethalLib.Modules; using Microsoft.CodeAnalysis; using Sonic_Scrap_Revised.Behaviours; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Sonic_Scrap_Revised")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Sonic_Scrap_Revised")] [assembly: AssemblyTitle("Sonic_Scrap_Revised")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace Sonic_Scrap_Revised { [BepInPlugin("Drazuls.Sonic_Scrap_Revised", "Sonic_Scrap_Revised", "0.0.3")] public class Plugin : BaseUnityPlugin { private const string GUID = "Drazuls.Sonic_Scrap_Revised"; private const string NAME = "Sonic_Scrap_Revised"; private const string VERSION = "0.0.3"; public static Plugin instance; private void Awake() { instance = this; string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "sonic_statue"); AssetBundle val = AssetBundle.LoadFromFile(text); Item val2 = val.LoadAsset<Item>("Assets/Sonic_Scraps_Remastered/Sonic_statue/Item's Item.asset"); DamagePlayerItem damagePlayerItem = val2.spawnPrefab.AddComponent<DamagePlayerItem>(); ((GrabbableObject)damagePlayerItem).grabbable = true; ((GrabbableObject)damagePlayerItem).grabbableToEnemies = true; ((GrabbableObject)damagePlayerItem).itemProperties = val2; NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab); Utilities.FixMixerGroups(val2.spawnPrefab); Items.RegisterScrap(val2, 1000, (LevelTypes)(-1)); TerminalNode val3 = ScriptableObject.CreateInstance<TerminalNode>(); val3.clearPreviousText = true; val3.displayText = "The Forbidden Sonic.\n\n"; Items.RegisterShopItem(val2, (TerminalNode)null, (TerminalNode)null, val3, 0); Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Drazuls.Sonic_Scrap_Revised"); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Sonic Statue Made."); } } } namespace Sonic_Scrap_Revised.Behaviours { internal class DamagePlayerItem : PhysicsProp { public override void ItemActivate(bool used, bool buttonDown = true) { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) ((GrabbableObject)this).ItemActivate(used, buttonDown); if (buttonDown) { if ((Object)(object)((GrabbableObject)this).playerHeldBy != (Object)null) { ((GrabbableObject)this).playerHeldBy.DamagePlayer(20, true, true, (CauseOfDeath)0, 0, false, default(Vector3)); } else { Debug.Log((object)"aisjdaid"); } } } } }