Decompiled source of LockDoorsMod v1.0.0

BepInEx/plugins/LockDoorsMod.dll

Decompiled 2 years ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LC_API.ServerAPI;
using Microsoft.CodeAnalysis;
using Newtonsoft.Json;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("LockDoorsMod")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("A template for Lethal Company")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("LockDoorsMod")]
[assembly: AssemblyTitle("LockDoorsMod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace LockDoorsMod
{
	public static class Logger
	{
		public static readonly ManualLogSource logger = Logger.CreateLogSource("ENZDS.LockDoorsMod");
	}
	[JsonObject]
	internal class LockDoorData
	{
		[JsonProperty]
		public ulong networkObjectId { get; set; }

		[JsonProperty]
		public ulong clientId { get; set; }
	}
	[HarmonyPatch(typeof(DoorLock))]
	public class DoorLockPatch
	{
		[CompilerGenerated]
		private static class <>O
		{
			public static GotStringEventDelegate <0>__CloseDoorReceived;
		}

		[HarmonyPatch("Awake")]
		[HarmonyPrefix]
		private static void Awake()
		{
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Expected O, but got Unknown
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Expected O, but got Unknown
			GotStringEventDelegate getString = Networking.GetString;
			object obj = <>O.<0>__CloseDoorReceived;
			if (obj == null)
			{
				GotStringEventDelegate val = CloseDoorReceived;
				<>O.<0>__CloseDoorReceived = val;
				obj = (object)val;
			}
			Networking.GetString = (GotStringEventDelegate)Delegate.Combine((Delegate?)(object)getString, (Delegate?)obj);
		}

		private static void CloseDoorReceived(string data, string signature)
		{
			LockDoorData lockDoorData = JsonConvert.DeserializeObject<LockDoorData>(data);
			Logger.logger.LogInfo((object)("[BROADCAST_RECEIVE] Got message \n data: " + data + " \n signature: " + signature));
			if (signature == "lock_door")
			{
				GameObject val = FindObjectById(Convert.ToUInt64(lockDoorData.networkObjectId));
				DoorLock componentInChildren = val.GetComponentInChildren<DoorLock>();
				Logger.logger.LogInfo((object)$"[BROADCAST_RECEIVE] found object with id {lockDoorData.networkObjectId}: {val} \n {componentInChildren} \n doorLockNID: {((NetworkBehaviour)componentInChildren).NetworkObjectId}");
				componentInChildren.LockDoor(30f);
			}
		}

		[HarmonyPatch("LockDoor")]
		[HarmonyPrefix]
		private static bool LockDoorPatch(ref DoorLock __instance, ref bool ___isDoorOpened, ref bool ___isLocked, ref AudioSource ___doorLockSFX, ref AudioClip ___unlockSFX)
		{
			if (___isDoorOpened | ___isLocked)
			{
				Logger.logger.LogInfo((object)"The door is opened or locked. Can't lock it");
				return false;
			}
			___doorLockSFX.PlayOneShot(___unlockSFX);
			return true;
		}

		public static void LockDoorPatchSyncWithServer(ulong networkObjectId)
		{
			LockDoorData obj = new LockDoorData
			{
				networkObjectId = networkObjectId,
				clientId = GameNetworkManager.Instance.localPlayerController.playerClientId
			};
			Logger.logger.LogInfo((object)"[BROADCAST] Locking the door");
			Networking.Broadcast(JsonConvert.SerializeObject((object)obj, (Formatting)0), "lock_door");
		}

		private static GameObject FindObjectById(ulong networkId)
		{
			if (networkId != 0L)
			{
				return ((Component)NetworkManager.Singleton.SpawnManager.SpawnedObjects[networkId]).gameObject;
			}
			return null;
		}
	}
	[HarmonyPatch(typeof(KeyItem))]
	internal class KeyItemPatch
	{
		[HarmonyPatch("ItemActivate")]
		[HarmonyPrefix]
		private static bool ItemActivatePatch(ref KeyItem __instance, bool used, bool buttonDown = true)
		{
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			PlayerControllerB playerHeldBy = ((GrabbableObject)__instance).playerHeldBy;
			bool isOwner = ((NetworkBehaviour)__instance).IsOwner;
			RaycastHit val = default(RaycastHit);
			if ((Object)(object)playerHeldBy == (Object)null || !isOwner || !Physics.Raycast(new Ray(((Component)playerHeldBy.gameplayCamera).transform.position, ((Component)playerHeldBy.gameplayCamera).transform.forward), ref val, 3f, 2816))
			{
				return false;
			}
			DoorLock component = ((Component)((RaycastHit)(ref val)).transform).GetComponent<DoorLock>();
			if ((Object)(object)component == (Object)null || component.isPickingLock)
			{
				return false;
			}
			if (!component.isLocked)
			{
				component.LockDoor(30f);
				DoorLockPatch.LockDoorPatchSyncWithServer(((NetworkBehaviour)component).NetworkObjectId);
			}
			else
			{
				component.UnlockDoorSyncWithServer();
			}
			((GrabbableObject)__instance).playerHeldBy.DespawnHeldObject();
			return false;
		}
	}
	[BepInPlugin("ENZDS.LockDoorsMod", "Lock Doors Mod", "1.0.0")]
	public class LockingKeyModBase : BaseUnityPlugin
	{
		private readonly Harmony harmony = new Harmony("ENZDS.LockDoorsMod");

		private static LockingKeyModBase instance;

		private void Awake()
		{
			if (instance == null)
			{
				instance = this;
			}
			Logger.logger.LogInfo((object)"Lock Doors 1.0.0 :)");
			harmony.PatchAll();
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "ENZDS.LockDoorsMod";

		public const string PLUGIN_NAME = "Lock Doors Mod";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}